The End

È la commedia finita!

I’m pulling the plug on this blog.

By the way, “pull the plug” an odd phrase. You’re supposed to pull the plug after a nice, relaxing bath, not when there’s a gloved hand with long, sharp blades coming up from beneath the water. So, yeah, I mean it a nice way.

Stylized letters “n” and “p,” where the “n” is the top half of a circle and the “p” is the bottom half. Both letters have their “stem” on the left, and there is a horizontal gap between them.

There are many reasons for this:

The plan is…

My Mastodon and Codeberg accounts are the places to get updates. I am definitely not going to do it here.

Hey, nothing personal ;)

Summary for September 2026

Devils & Details

I don’t remember if I finished Diablo back in the day or if I learned the rest of it through cultural osmosis. I certainly did now. Regardless, I had forgotten how many genre staples were already present.

It’s a flat, grayish field with some bluish rocks and not very tall trees. A stocky stone building with an angled thatched roof to the left. A couple of dirt paths lead to the center of the picture, where a dark blue, oval-shaped portal sits.

It’s not just procedural generation, two vessels for health and mana, clicky combat, etc. There are fully voiced quests, a reasonably robust loot system, spells and scrolls, and many other features that have become standard not just for this type of action RPG, but for most games nowadays. Yes, a lot of games are Diablo-clones now.

The mesa-colored alien landscape, from white-ish yellow to black-ish brown. There are hills and a truncated-pyramid mountain in the distance. There is also a low cement structure of some sort. In the middle of the first-person view is a huge six-barreled machine gun.

What sets Z.A.R. apart from other shooters is its open levels and voxel engine. Are these features enough to make it a hidden gem? Not really. It’s not a bad game and is still enjoyable, just not very remarkable.

I can’t help but think that Babylon 5: The Road Home wasn’t created because someone wanted to tell a story. Perhaps they just wanted to revisit some aspects of the TV show. Perhaps they wanted to gauge interest in an old, dormant franchise. It feels like a postcard — a way to remember something. But it’s certainly a nice postcard.

Silhouette of a woman wearing a military-style helmet and metal goggles. Only her upper face, mostly her eyes, is highlighted by a beam of light. A bright sky visible through an arched window in a concrete wall contrasts her. Pigeons fly by.

Avalon is beautiful, in that drab sort of way. Even the CGI, which often ages first, looks interesting because of its style. The story has been done before, though. That’s not necessarily a bad thing; there’s no reason to expect everything to be unique. It’s just that Mamoru Oshii keeps playing with similar ideas, and this is not his best work.

Summary for August 2026

MonotonOS

I’ve mostly just been tinkering with my new machine, so there isn’t much to write about.

The logo of Void Linux. It is a hollow circle with a line cut through it at a 45-degree angle and a small, solid circle in the middle, so it looks like a bracket-dot-bracket that has been rotated clockwise.

I decided to use Void Linux again, this time with Niri. My goal is to create the blandest system possible — the one that gets out of the way.

Let’s see how it goes.

Summary for July 2026

Rot

Kena, an young woman with black hair tied in a bun, facing away from the camera. She wears a light sleeveless shirt, her right arm is covered by a red sleeve, and her right shoulder is covered by a short blue cape, almost a pauldron. In her left hand, she holds a staff: a twisted wooden stick with a large crystal. She commands a large group of small, fuzzy, round, black creatures who carry a waist-high stone statue depicting a simple idol to a place near similar statues. The scene is set in a lush forest meadow with big rocks in the background and plenty of flowers.

I don’t want to overuse the word “beautiful”, so I’ll only say it once: Kena: Bridge of Spirits is beautiful. The story, art style, music. I have some complaints about the combat, but the exploration and puzzles are very good. It’s a dark fairy tale, but there’s nothing particularly worth warning about.

Someone described Adaca as a game similar to S.T.A.L.K.E.R., and I can see that. However, the main campaign is more or less Half-Life 2. It’s a reasonably straightforward, linear shooter with a gravity gun from the get go. It’s solid.

Also, as far as I can tell, this is the first game with an explicitly non-binary character, which is great.

Summary for June 2026

Fantastical worlds

Can a character escape his past? Can a game series?

Kratos is a big, buff dude with pale skin, a shaved head, a bushy beard with some gray hairs in it, and scars over his right eye and on his stomach. He has a red line on the left side of his head and chest. He is almost topless with a leather pauldron over his right shoulder and long strips of cloth covering his forearms. He starts to unwrap one of the straps with a serious and somewhat sad look on his face.

God of War started as a series based on the ideas of what is cool from “a teenager’s notebook”. Now, it wants to do better. It’s great to have all the new progressive titles, but I have to admit that it’s also valuable for an old and popular franchise to pull something like this off.

Does it? Norse era games — God of War and God of War Ragnarök — are far from ideal, but they’ve come a long way from their questionable roots. They would have been extremely progressive if released 20 years ago. Today? Even without spoilers, I can point out a couple of things where someone should have raised their hand and asked, “are we sure we want to do this?”

Overall, I enjoyed playing them, despite some minor gripes. I mostly didn’t care about combat, which might be my issue. I liked the combat in Doom: The Dark Ages quite a lot, but I haven’t liked the combat in any game since then. For me, running around in a not-so-open world, solving puzzles, and listening to NPCs was way more enjoyable. Thank goodness for a modern approach to difficulty that lets you breeze through encounters and most boss fights if you so desire.

Hazel is a young black woman with her hair in two braids, freckles on her skin, and a scar over her right eyebrow. She wears plenty of jewelry, including two hoop earrings, a ring in her nostril, and rings in her hair. With a sly smile and one raised eyebrow, she looks at the viewers while weaving a magical spell that looks like a strip of white lace.

Speaking of combat I didn’t care about… South of Midnight is a great game! It’s a dark fairy tale. Emphasis on dark: expect serious subjects to be brought up. It’s also going to get political, for sure! But it also has plenty of whimsy, have interesting characters and stories, looks great, and is an outright musical, with lyrics that help tell the story.

Speaking of musicals… Mayor May Knott is a horror-themed game in which you rebuild a small town, and has a lot of original parody songs. To be fair, most of the game consists of busywork and light puzzles, and its performance is dreadful on any machine I have. However, the theme, quirky characters, and overall feel-good-ness, that I liked since I played the demo, pulled me through. You’re giving people homes, c’mon! No regrets!