Summary for January 2026

Who let the dogs out

The surprising part about Sunshine Manor is that each level introduces a new mechanic. What starts as a top-down, light survival horror game can be more action-oriented at times. None of the mechanics overstay their welcome, and the entire game is reasonably short. Visually, it’s quite nice, as it tries to invoke 8-bit era graphics. The good, spooky, sometimes tense music adds to the experience.

/i\ Slight spoiler for Rule of Rose.

The dark, industrial-looking corridor has a floor of rough wooden planks, metal beams and handrails run alongside dirty walls. Jennifer, a young woman with dirt-blond hair in a bun, stands in front of a door. She wears a plain gray dress and holds her hands close to her chest. Beside her is her companion, Brown, a light brown Labrador retriever, who scratches at the door.

Rule of Rose is, to put it politely, queer as fuck. While I feel it depicts that theme with decent tact and respect, ultimately, I can’t be the judge of that. Knowing horror games, I can see how some aspects can fall into harmful stereotypes. Another thing that gives me pause in this regard is that it’s a story about children made by adult developers, which always has a certain sheen of sleaziness. I do appreciate that, despite some supernatural elements, there are no ancient burial grounds or secret cults in sight, which is refreshing.

Your dog companion, Brown, is a very cool addition to the gameplay. He not only helps with notoriously awkward combat, but he is also an interesting in-game help system of sorts. You can pet him, too.

Regardless, the game is a hidden gem. Maybe a rough one, (the camera and aftermentioned combat come to mind), and perhaps not particularly hidden, but I very much enjoyed it.

Rynn, the heroine of the game, a white woman with dark hair in a long ponytail, wearing a metal chestplate and leather pants. She rides Arokh, a dark red and gold dragon with a body the size of a large horse, like a Clydesdale, but with a longer neck, a massive tail, and a wingspan around two times his body length. They hover over rocky islands with patches of grass surrounded by clear blue water. In the middle of the water is a wooden ship, and in the background is a tall, windowless stone tower with a spiky top.

What is a dragon, if not a dog with wings? And scales? And firebreath?.. Okay, I’m reaching. I wouldn’t call Drakan: Order of the Flame a horror either. Dark fantasy? Sure.

It’s a blend of The Legend of Zelda and Tomb Raider. Plus a dragon. And not a bad blend. There is mostly combat and not a lot of puzzles. While the technical aspects have not aged particularly well, they are not bad either. Flying can be disorienting, but it’s a neat addition.

It’s an old game, though. Some choices, especially in design of female characters, can be cringe-worthy. It also has a quick save for a reason. Expect instant death traps and enemies that can one-shot you. It’s the Dark Souls of its time (not really).

Tales of the TARDIS is great because it allows you to watch a sample of episodes from a previous era of Doctor Who and realize that you don’t want to watch any more. It has not aged well. Great scarves, though!

Summary for December 2025

I want to ride my bike, apparently

Maybe I just wanted something simple, but I enjoyed Goosebumps: Terror in Little Creek. It’s a pretty straightforward, lite version of Resident Evil. There are plenty of puzzles and stealth elements, as well as some combat. Nothing outstanding, just a good, spooky adventure.

First-person view from Samus’s helmet with the Arm Cannon visible and some usual UI elements, such as mini map, health bar, etc. There is also a name MacKenzie, one of the game’s NPCs, with a wrench icon on the left side. In the background, we see a lush jungle. In the foreground, there is a dilapidated bridge over a canyon that leads to somewhat organic-looking ruins.

The core of the Prime games is firmly present in Metroid Prime 4: Beyond. The developers updated some features (most of my complaints have been addressed) to make it feel more modern without removing anything. It’s a good, substantial game that isn’t too long.

And that would’ve been that if we weren’t waiting for it basically from the release of the Switch console itself. To be honest, I was also among those wondering, for good reason, how they would change it. After the release of Breath of the Wild and Super Mario Odyssey, everyone was thinking the same thing: open world? Open levels? At least more open, right?

Samus, wearing her classic red and gold Power Suit, stands in a desert. In front of her stands a stone statue. In front of the statue is a hologram of a slender, four-armed humanoid. Its head resembles an axolotl, with six tentacles stick out from it, but almost featureless face of a grey alien.

The game we got seems to have been held back in some way. There is an openness, but it doesn’t add anything significant. NPCs, cutscenes, some other minor details also feel separate from the rest of the game. None of that makes it worse, far from it. It’s just a reminder that it got stuck on a bridge without a way to fully cross or go back.

Some puzzle games make you feel very clever. Monument Valley III and the entire series make you feel how clever the developers are. I don’t mean that as a bad thing, but it is less of a puzzle game. Still, it’s very neat, good-looking, and quite enjoyable!

A pixel art depiction of a classic scene from the movie, in which the T-800 rides a motorcycle down a concrete channel with John sitting in front of him. He fires a shotgun at the black semi-truck that is chasing them and is driven by the T-1000.

The throwbackness of Terminator 2D: No Fate is not its only selling point. Despite being pretty short, it has a good incentive to replay its campaign and offers a couple of additional modes and achievements. But it’s also just a fun game.

A rock wall in a desert with some vegetation under gloomy skies. A short path leads to a stone doorframe that clearly doesn’t belong there: it is surrounded by jagged pieces of different type of stone, it has weird markings, and there is a glow emanating from it. It is a first-person view, so we only see a woman’s hand holding a compass-like device with unusual markings. The only hand it has also glows.

I’m hesitant to say, if the story of Amnesia: Rebirth is good or not. I feel that it doesn’t fall into sensationalism; it simply does what it needs to do to tell its story. However, there are subject matters where it is not my place to judge. Other than that, it is a good-looking, atmospheric game with reasonable puzzles and monsters that you can turn off (which I did, no regrets).

As far as I can tell without playing them myself, all the games from that developer are interesting because they started with a lot of problematic elements but have been deliberately moving away from them. Again, I can’t be the judge of that.

They also keep making Picross games, those fuckers.

Summary for November 2025

Nov negative

The story of Blood: The Last Vampire is pretty straightforward. It’s not bad, but it doesn’t bring anything new or unique to the genre. However, there are interesting things happening on the periphery. The most obvious example is that the movie clearly in a conversation with Western horror media. The visuals are striking, the pace is good, and overall, it’s not bad at all.

Shots from both movies are combined and split diagonally, they depict the same scene: Saya, a woman with black hair, wearing a dark jacket, sits in a well-lit metro car.

Is it fair to say that live action adaptation is worse, though? I have to say so. Whether you like the way it expands the story or not, it just add galring flaws, from poor character mativation, to bad monster design. It ramps up the action in a “more is better” way and fails. The pacing suffers as well. It’s not all bad, it could have been worse, but it’s hard to say that it’s worth it.

I wasn’t inspired to explore that franchise further.

The whole autumn was full of things that I either didn’t finish, that don’t fit the themes of this blog, or both. One of those things, I guess.

Summary for October 2025

Free-ctober

I’m pretty sure that this month, I set a record for the number of games I started but didn’t finish for one reason or another. Nevertheless, here is a list of three free spooky ones:

A collage of three screenshots. On the left is a dark silhouette of a young woman jumping toward a wooden platform, with other platforms and walls floating in a void. In the center, a woman with medium-length hair, narrow eyes and a bruise over her nose, stands in front of a window with a starry night sky. On the right, almost a sketch, with simple white lines on a black background depicting a girl rolling under a tree branch.
  • A is for Aliens After Ava, a runner with nice, stark graphics.
  • B is for Ballads at Midnight, a romantic visual novel that can get pretty dark.
  • C is for Curyeux, a platformer. A bit dark, or just serious, I guess, but not a horror.

I’ve also been tinkering with this blog. If you don’t notice any changes, that’s a good thing. If you notice any changes, hopefully they are positive ones. And it should look even better in NetSurf, the famous and popular web browser.

Neo Launcher

Nova riche

Jump to
Fossify Launcher
Lawnchair
Neo Launcher

As Nova Launcher is dead, I would like to find a replacement. To explain what I would consider a replacement, I should explain how I used Nova. It had a variety of customisation options, but most of what I did falls into three categories.

A simple illustration representing an Android launcher. The first screen shows a desktop with a large widget and five folders. The second screen shows an app drawer with many icons.

Firstly, I have several tabs in the app drawer. The Main tab is an inbox of sorts; the Background tab contains all apps that I basically don’t use but need for one reason or another. Then there’s another tab that has a bunch of store and payment apps (we live in a capitalism, after all).

Secondly, I have five folders: Phone, Web, Media, Games and Tools. I try to keep them neat and minimal, with six apps per folder being ideal and nine being a bit much.

Lastly, there is the desktop with, currently, only two screens, some widgets, and those five folders. I don’t use a dock, a search bar or anything else. I do use gestures, but not many.

The phone is great for swiping and tapping (i.e. gestures and tabs, and folders and widgets). It is not good for typing though, so I’m not even going to consider all those search-based launchers that are popular for some bizarre reason. Phones don’t thock (mechanical keyboard joke)!

And Nova was great for all that! You can create folders and tabs. You can put folders in tabs. You can put the same folders on your desktop and customize their appearance. You can customize basically everything!

Before trying to replicate that in other launchers, I would like to narrow the search to only open-source apps for an obvious reason: I don’t want another Nova accident.

At first glance, the launchers that should be in the ballpark are: Fossify Launcher, Lawnchair and Neo Launcher. Can they do what I want?

Fossify Launcher

I love Fossify apps! I use several of them: Calendar, Camera, Clock, and Gallery. However, their launcher is so basic that it’s unusable.

Lawnchair

I hope that the death of Nova will inspire other launchers to improve. The release of a new version of Lawnchair may be an example of that. Then again, maybe I’m reading too much into it. Regardless, it is better than Fossify, but still a couple of steps away from what I want. However, those steps can be achieved! I’m keeping an eye on it.

Neo Launcher

It’s not one-to-one, but I managed to replicate my Nova setup. The drawer has tabs or folders, so I chose tabs.

Then, I created five folders on the desktop and hid those apps from the drawer. It’s clunkier that way: you can’t customize (rename, change icon) the hidden app. Maybe putting all the folder apps in a separate tab that I would “forget” about would be a better solution, I don’t know.

The desktop remains largely the same, including gestures and widgets.

Sadly, but not surprisingly, there are drawbacks. Let’s put it this way, I want:

  • tabs and folders in the app drawer;
  • the ability to put those folders on the desktop;
  • to assign an icon to folders;
  • to be able to customize hidden apps;
  • better handling of icon labels (the text rarely fits, even with multiline and a small font);
  • the ability to use any image as an icon;
  • a couple more gestures;
  • customizable desktop bubble (a pop-up menu that appears when you touch and hold the desktop).

And last, but not least, the assurence that it’s not dead. Launchers don’t need frequent updates. In fact, it’s better if they don’t, so you can set it and forget it. There seems to be ongoing development, but a stable release from a couple of years ago feels scary.


It goes without saying, but I can change my opinion if something changes. I bet we’ll see other launchers – existing or brand new – trying to replicate Nova’s features.