Summary for June 2026

Fantastical worlds

Can a character escape his past? Can a game series?

Kratos is a big, buff dude with pale skin, a shaved head, a bushy beard with some gray hairs in it, and scars over his right eye and on his stomach. He has a red line on the left side of his head and chest. He is almost topless with a leather pauldron over his right shoulder and long strips of cloth covering his forearms. He starts to unwrap one of the straps with a serious and somewhat sad look on his face.

God of War started as a series based on the ideas of what is cool from “a teenager’s notebook”. Now, it wants to do better. It’s great to have all the new progressive titles, but I have to admit that it’s also valuable for an old and popular franchise to pull something like this off.

Does it? Norse era games – God of War and God of War Ragnarök – are far from ideal, but they’ve come a long way from their questionable roots. They would have been extremely progressive if released 20 years ago. Today? Even without spoilers, I can point out a couple of things where someone should have raised their hand and asked, “are we sure we want to do this?”

Overall, I enjoyed playing them, despite some minor gripes. I mostly didn’t care about combat, which might be my issue. I liked the combat in Doom: The Dark Ages quite a lot, but I haven’t liked the combat in any game since then. For me, running around in a not-so-open world, solving puzzles, and listening to NPCs was way more enjoyable. Thank goodness for a modern approach to difficulty that lets you breeze through encounters and most boss fights if you so desire.

Hazel is a young black woman with her hair in two braids, freckles on her skin, and a scar over her right eyebrow. She wears plenty of jewelry, including two hoop earrings, a ring in her nostril, and rings in her hair. With a sly smile and one raised eyebrow, she looks at the viewers while weaving a magical spell that looks like a strip of white lace.

Speaking of combat I didn’t care about… South of Midnight is a great game! It’s a dark fairy tale. Emphasis on dark: expect serious subjects to be brought up. It’s also going to get political, for sure! But it also has plenty of whimsy, have interesting characters and stories, looks great, and is an outright musical, with lyrics that help tell the story.

Speaking of musicals… Mayor May Knott is a horror-themed game in which you rebuild a small town, and has a lot of original parody songs. To be fair, most of the game consists of busywork and light puzzles, and its performance is dreadful on any machine I have. However, the theme, quirky characters, and overall feel-good-ness, that I liked since I played the demo, pulled me through. You’re giving people homes, c’mon! No regrets!

Summary for May 2026

What we do in the shadows

In Shadow Man: Remastered, the world itself is the main hero. It is hellishly confusing, but extremely satisfying to figure out. Even with the addition of higher-resolution textures, it remains vague, which works in its favour: your imagination does the work. It’s colourful, yet dark and moody. While not wholly unique – we’ve seen similar examples of the combination of natural and mechanical elements in the depiction of otherworldly places – it still has its own style. It’s great!

A room with a domed brick ceiling and brick walls. There are plenty of body parts – heads, arms, legs – and blood on the floor. The protagonist of the game, Shadow Man, a black, sinuous man in blue jeans who holds a gun and a magic weapon shaped like a human skull connected to a spine. He shoots at an enemy, a hulking man in dirty white clothes with a leather hood covering his head, who has a metal hook in each hand.

Mechanically, the game is a 3D Metroid-like, which, given how rare those are, deserves some attention in its own right. And it’s a good one, provided you can tolerate its very hands-off approach. By that, I mean that it doesn’t provide any guidance beyond the bare minimum. The remastered version rectifies this to some extent by providing a lot more information than the original. I think not knowing where to go is one of the worst feelings in a video game. So why am I tolerating it here? Honestly, I have no idea.

I tried a non-remastered version, but I didn’t get very far. I think it’s fine, but there’s no reason to play it at this point. You won’t miss anything by playing the remastered version, and the quality-of-life improvements and restored content are very nice.

Right, the elephant in the room. It’s a character created by white people. It’s a game created by white people. One of the two black characters is voiced by a white actor. The culture they depict is clearly not their own. Problematic? Of course! More than that? It’s not for me to judge, but personally, I didn’t find it egregious.

A close-up of the Doom Slayer in his green armor facing the camera. Hints of his facial features are visible behind the dark, V-shaped visor. This time, his armor has a more medieval look: there are spikes on his shoulders and helmet, and corner of the shield is visible. The dark sky behind him is slightly illuminated by the burning ruins on the left and there are a couple of leafless trees on the right.

Doom: The Dark Ages is basically a fantasy game now. Starting with Doom (2016), this iteration of the series has been playing with the fantasy/sci-fi duality established by the original Doom (1993) and has gradually leaned more towards fantasy. In fact, I can’t help but think of it as a fast-paced, first-person spell-slinging game rather than a shooter. It still abbreviates to FPS :)

I also can’t help but think how this series in a conversation with Metroid Prime games. They start on different sides. The Prime games are open world, and the Doom games are linear. But they meet somewhere in the middle, where exploring the world is tremendously satisfying.

The fact that the latest games in both series have more story, cutscenes, and NPCs is also very funny.

Froggy Hates Snow has a very satisfying snow-clearing mechanic, and sometimes, that’s all you need.

I was somewhat disappointed with Keeper. It’s a neat looking puzzle game with a number of turns, so to speak, but ultimately, I didn’t care about its story. That story also felt stuck between being very vague (there isn’t a single word spoken throughout) and a fully-fledged one. Not bad, just not for me.

Summary for April 2026

Sequels and witches

My attempt at replicating the screenshot from the first game I used. It shows Rynn riding the dragon Arokh, they hover over water, there is also a ship and a tower, etc. The difference is that it is winter now, with snow falling and covering the ground, buildings, and fir trees.

Drakan: The Ancients’ Gates is a proper sequel, so there isn’t much to discuss unless you want to delve into the details of the game mechanics, which I don’t.

Some things have improved. Others just changed. The game now has even more open levels. I bet that if there were a third game, they would have tried to make it a full-on open world.

Kingdom: New Lands is also a proper sequel. Or maybe a better description would be an expansion pack. It adds a significant number of new features to the original game and splits the progression into multiple islands that you need to escape.

The game’s protagonist, Alicia, kneels in a superhero pose with her legs and left hand on the ground. She has long, dark hair and is wearing a black top, a long, split skirt, and high-heeled knee boots. In her right hand she holds a large gun that resembles a broom. On screen, she looks almost like a silhouette because she has summoned a huge, bright beam of lightning onto a metal barricade blocking a city street. There are zombie-like soldiers behind that barricade.

I was dreading playing Bullet Witch, but it turns out it’s not bad. First, aside from the outfit (which you can change, but the others are not better), the game is not sleazy at all. The camera doesn’t ogle Alicia’s body, no one questions her ability to fight, nothing like that.

Second, it’s just a mediocre game. I mean that in the most neutral way possible. You play it and go, “huh, that was a thing, ” and move on with your life. There are cool set pieces and some spectacle, but they’re overshadowed by dull visuals. There’s no reason to explore the pretty big levels. The combination of guns and magic is neat, but doesn’t feel that great. The story is fine, but it’s pretty shallow and short. We don’t even know who Alicia’s companion is. Perhaps they intended to write a sequel.

Frog

A fairy tale

In a hole near a bog there lived a frog.

A ceramic frog. It’s slightly anthropomorphic and a bit cartoonish, mostly because it sits cross-legged, holds a black gamepad, and wears silver over-the-ear headphones.

From the moment of discovering them, frog loved playing video games. Frog even learned some English to play games that hadn’t been translated. Then, when the internet became more accessible, frog realized that it was more convenient to read about games in English. There were more sources, and they were faster.

Then, gaming publications challenged frog’s views on some aspects of games. Perhaps it was meaningful who was represented on the screen and how. Maybe it was important to consider who makes games and under what labor practices. Frog grumbled for a bit – no one likes to have their views challenged – but ultimately agreed with the arguments. Besides, the other side was clearly disingenuous and malicious.

But then the gaming publications started to let frog down. At best, they stopped evolving. At worst, they became problematic themselves. Questionable advertising, harassment scandals, disregard for their own standards. It was all too much for our little frog.

With a sigh, frog put all the collected baubles – the bad companies, the problematic games, the overall state of the gaming industry, etc. – on a shelf where they were clearly visible, and hoped that no more bad things would ever happen because not reading any more gaming news meant there were no way of knowing.

Summary for March 2026

Nothing lasts

A collage of four screenshots. A tank-like vehicle climbing a snow wall with the help of a cable. A PlayStation 1-looking black-and-white cow. A blonde woman with a sword on her back stands on a dark, rain-soaked street. A cartoony girl with long purple braids that look like arms stands on a platform as a small electric train arrives.

I realized is that demos are a great way for me to get my FOMO fix. Since they are short and free, I can figure out what people are up to these days and then go back to playing the game I was playing before, which is probably from years, if not decades, ago.

Gravebound is a short, free arena shooter. And if you’re curious, a companion is your fire spell friend.

Pixel art evokes old games, but with effects that were not possible on the original hardware. This scene is set in a forest with a blue sky visible behind the trees. The word “KINGDOM” is written in the middle using huge stone blocks covered in cracks and splotches of moss. On two sides of the word, there are small figures of a king and a queen, both riding horses and holding torches. At the bottom of the screen is dark water that reflects the entire scene.

There are plenty of games that try to distill a particular genre into something minimalist. Too often, they throw out something important and break the whole thing. Kingdom nails it. It’s as minimal as possible, yet it still allows for strategy. It looks great, is simple to control (three buttons, really), and can be pretty short if you just want to win or last you dozens of hours if you’re going for achievements.

I don’t have any excuses, not even a joke-y one. But I replayed Alba: A Wildlife Adventure. It’s a neat little game, that’s it.