Summary for April 2025

Pixels and points, clicks and chills

Pixelated screenshot. Jennfer, the protagonist of the game, a white young woman with black hair, wearing a long blue skirt and a white shirt, is standing in a dark living room. There are doors, a window and some furniture, notably two sofas and a coffee table on a red carpet in the middle of the room in front of an unlit fireplace, a turned off TV in the corner and a painting of a ghostly face on the wall above it. An arrow cursor is visible.

The Clock Tower series, and especially the first game, is often mentioned when it comes to horror video games. For good reason: you can clearly see how it became very influential, from the protagonist to the setting, from the puzzles to the atmosphere, from the visuals to the music (which, if not directly inspired, is very reminiscent of John Carpenter’s work).

What was a bit more surprising to me is how enjoyable it still is today, or at least Clock Tower: Rewind re-release. Which, to be fair, can be entirely down to me expecting some shenanigans from old games, when in fact they are often pretty straightforward. There are some frustrating parts of the point-and-click nature, but not many, and the potentially annoying mechanic of an enemy that can attack and chase you at any moment is not that big of a deal. Not flawless, there are some problematic things, but not many.

A white platinum blonde woman with bright green eyes in a white blouse stares intently at an observer. There is a clear blue sky and a wheat field behind her. The screenshot is in a thin 32 by 9 letterbox format, with black bars at the top and bottom.

I write with the assumption that everyone would look up the content warnings for a particular media I mention themselves, but I don’t think I’ve ever made that clear. So here is a good opportunity to do so, because Loretta is a lot. I can’t say it shocked me, but there were plenty of oof >_< moments. It specifically mentions that it tries to be honest about its subject matter and time period without shying away from the bad, but it doesn’t do that for shock value alone and with enough modern sensibility.