Frog
A fairy tale
In a hole near a bog there lived a frog.

From the moment of discovering them, frog loved playing video games. Frog even learned some English to play games that hadn’t been translated. Then, when the internet became more accessible, frog realized that it was more convenient to read about games in English. There were more sources, and they were faster.
Then, gaming publications challenged frog’s views on some aspects of games. Perhaps it was meaningful who was represented on the screen and how. Maybe it was important to consider who makes games and under what labor practices. Frog grumbled for a bit – no one likes to have their views challenged – but ultimately agreed with the arguments. Besides, the other side was clearly disingenuous and malicious.
But then the gaming publications started to let frog down. At best, they stopped evolving. At worst, they became problematic themselves. Questionable advertising, harassment scandals, disregard for their own standards. It was all too much for our little frog.
With a sigh, frog put all the collected baubles – the bad companies, the problematic games, the overall state of the gaming industry, etc. – on a shelf where they were clearly visible, and hoped that no more bad things would ever happen because not reading any more gaming news meant there were no way of knowing.