Nothing PersonalNothing Personal

Summary for September 2023

– Thanks, Snake.
– Don’t mention it, Cat.

Kipo, a pink-haired girl, strikes a superhero three-point pose with a look of joyful determination on her face. Behind her on the left is Wolf, a girl in a wolf skin cape, and on the right is Benson, a boy in a baseball cap. In the foreground are “mutes” (mutants): Mandu, a four-eyed and six-legged pig, and Dave, a four-armed bug person with a grin on his face. All five are in shallow water, with the ruins of a city and a huge moon behind them.

Kipo and the Age of Wonderbeasts is awesome! All the main characters are people of color, voiced by actors of color (fuck Avatar, btw). The only romance in the show is between two gay boys. How rare is that?! It is also just a very fun cartoon in itself, with great animation, an amazing soundtrack, goofy characters, and, maybe a bit simplistic, but overall good message. It got all the important parts right, for sure!

First-person view, with only a double-barreled shotgun and no visible UI. Three fiends, ape-like enemies, with dirty beige skin, single talon-like hands, hoofed legs, mouths with huge teeth occupying half of their heads, stand between the player and the exit gate.

In contrast to its sequel, I have even less to say about the first Quake. But I finished it and all the official mission packs, including the new ones from MachineGames.

Point of Mew is a little silly free game about a cat that helps its human. No, really helps. Sure, there is some destruction along the way, but who cares! Ahem.

First-person view, with ammo, health and armor indicators in a panel at the bottom. Firing a double-barreled shotgun at two approaching enemy soldiers wearing gas masks. The location is some sort of military headquarters with a bulky computer on the left and a holographic projection of Earth above it.

I played Chasm: The Rift back in the day, but never finished it (probably got stuck in one of the maze-like levels). It was a sort of an answer to Quake. It has a similar hodgepodge of levels and enemies, tied together by a more coherent story, puzzle bosses that were dropped in Q2 and even enemy dismemberment and some destructible environmental elements. On the other hand, it has flat, Doom I/II-like levels. Is it worth checking out? As a piece of first-person shooter history, sure.

Zombie Hill Race seems very similar to Earn to Die games, to the point of confusion. Drive a little, earn some money, upgrade your car, drive a little more, repeat. Turn your brain off kind of game.

Pixilated coin with the letter B in the center.

I also un-privated my Backloggery profile, so everyone can see what I’m up to. But I use it wrong: I mostly put finished games there. I bet there are a lot of games I’d be somewhat emberased by at this point, but what you gonna do. (I may delete some of them, that’s what I’m gonna do). So from now on, I may skip some games in these monthly summaries if I can’t say anything about them, but they will be in my Backloggery.

Pet Joys

I think we as a society – at least that part that uses social media – lost a collective remote and every issue now is at the same, very high, volume.

It’s hard for me to take any publication, video blog, whatever else, seriously when at the same level of intensity there are, for example, a piece about how representation is still lacking and after that another one about how achievements are bad, comma, actually.

By the way, in case it wasn’t obvious, I have a habit of using video games as an example to talk about anything and everything. I know enough about them to feel confident, but even if I make a mistake, it is no big deal. So this is not just about video games.

Maybe it’s just me, but we kind of lost our pet peeves. Issues that are there, but, you know, less important. That have less of an impact on the final score, so to speak. But instead of writing examples of my video game pet peeves, I decided to share some of my, for lack of a better term, pet joys.

Smile icon in the center, with a dog icon and a cat icon hidden in the corners.

I like it when games treat their worlds like real places. Instead of a marker on a map, the NPC tells you to leave through the southern gate, get to the river, and follow the right bank until you see three dead trees.

I like it when games take some basic mechanics and wrap them up in an interesting way. Instead of just upgrading your characters, you build a settlement that attracts new people, which can then help your character grow and get better equipment.

I like it when games are open about their puzzle design. Tell me up front if I can solve it now, or if I don’t have the right thing yet. Give me hints when I’m struggling (subtly, please, otherwise it’s annoying). And at the end of the day, do not be afraid to just give me tools to help me find, solve, whatever.

Summary for August 2023

Now it is about Quake ][

A girl with light-colored hair and a sprout growing out of it is sitting in a boat. Behind her is an island, a lilipad, cattails, and a pearl shell in front of her.

Luna’s Fishing Garden is a short, chill farming sim. You fish, plant, gather, and so on. There is no pressure whatsoever and that is great.

Lots of kappa-looking enemies swarm around a robot-looking main character who shoots all kinds of projectiles, from energy beams to ninja stars, back at them.

In the never-ending search for what I call a podcast game, I tried a few of these roguelite, movement-only games: I played and liked Vampire Survivors before, and now there are a lot of similar games out there. Army of Ruin is probably the most accessible, it doesn’t hide anything. There are a lot of things to do and I have done them all. No, really, I did everything and I have proof :)

For more tricky stuff, this spreadsheet was very helpful.

Remedium: Sentinels is just an okay one, kind of in a why not category.

First-person view of a character firing a BFG10K at the final boss, Makron, who controls an exoskeleton that resembles a goat-like demon. There are on-screen indicators of at least three other players, one of whom is a human male soldier, another is a cyborg, and the third is obscured by a pillar.

The re-release of Quake ][ is great. You get the original campaign, two mission packs (DLC of the time), an all new mission pack from MachineGames and a Nintendo 64 version.

If I remember correctly, while the N64 version is unique, the PlayStation version is a modified version of the original, so the fact that it is missing is okay, I guess.

There are improvements from lighting to accessibility, gamepad support on PC and keyboard/mouse support on consoles, and also small changes to some levels and an AI, oddly enough. I don’t want this to sound like an ad, so here are the release notes.

I don’t think I can judge the game properly. The fact that I write “2” as “][” is an indication that I spent too much time playing solo and with friends. In a computer club! Do people even remember/know about those? I also recognize something like this right away.

But I still have it in me to point out its flaws. I even hinted at them in a previous post with a picture of two achievements:

Two images representing two achievements. On the left, a scantily clad female enemy, a cyborg with metal legs, a weapon for a hand, and many other metal parts embedded in flesh. On the right, a human soldier, a prisoner of war, cowering in fear on a conveyor belt, ready to be crushed by a metal device with spikes.

The portrayal of women is kind of bad. While yes, technically you can play as a female character because the game will take your model from your multiplayer config, and, hey, for the time that was something, all the cutscenes will still show a story of a dude – three different dudes for three original campaigns. Other than that, you only have one female enemy, and she is depicted… as she is depicted.

The portrayal of prisoners of war is shallow at best. “At best” does a lot of heavy lifting in that sentence. What to expect from the company that used to write game stories in a glorified and sometimes actual .txt file. Also, while you can change skin color in multiplayer, everyone in the game is white. Or at least they all have the same skin color, it is hard to tell with Borg-like creatures.

This is not about Quake ][

When you’re young, everyone is very eager to tell you that you’ll lose your strong opinions when you get older. I’m still waiting.

What actually happened to me is that I realized that it is impossible to have a strict rule – of law, moral, or any other kind – without many exceptions. Sometimes so many that it’s better to turn the rule on its head (from “it’s good unless” to “it’s bad unless” kind of thing).

I’ll use games as an example.

Quake 2 logo, a crescent moon with two nails through it on a green-purple gradient.

Let me put it this way, I’m not fun at parties: if you say to me “hey, remember that cool game?” I’m going to remember that it was published by a company that thought it was a good idea to advertise on 8chan, or that the developers were harassed and crunched a lot, or that despite having, like, two female characters, the game was both sexist and transphobic.

I also never thought that games were better back then, or that they ruined it, or anything like that. I felt like I evolved with the games, more or less. (To be fair, that has changed a bit in the last, say, 5 years or so, where I feel there are not enough games that challenge me with something new, but that is another story.)

Basically, what I’m saying is that I don’t do nostalgia. I don’t put old games on a pedestal. I rarely replay games.

But.

I spend about a week replaying the Quake II campaign, and playing all three mission packs, old and new, for the first time. I can’t deny that there’s a pleasure, a comfort in that experience. Q][ is my Doom. I played all the versions – PC, Nintendo 64 and PlayStation. I found excuses to replay it a few times, like playing it with a Steam Controller.

Nostalgic? Sure. Old? Definitely. Replay? Absolutely.

Two images representing two achievements. On the left, a scantily clad female enemy, a cyborg with metal legs, a weapon for a hand, and many other metal parts embedded in flesh. On the right, a human soldier, a prisoner of war, cowering in fear on a conveyor belt, ready to be crushed by a metal device with spikes.

I’ll talk about the re-release in the monthly summary, for now I’ll just point out that I have complicated feelings about it. There’s a lot not to like about the game, and I can’t really come up with an argument for someone who’s never played it to give it a try. I don’t think there’s any undeniable value in it. But I like it, I still do.

I’m not writing this to make excuses. I’m not writing this to say that it’s okay to have problematic faves. I still believe there are hills to die on, and I have plenty of them. I’m writing it to say that you can only hope – I can only hope – that you have a decent grasp on those very fuzzy good and bad things and can apply them as best as you can. Because I’m pretty sure there is no alternative.

Summary for July 2023

Robots are animals too!

Aloy, the protagonist of Horizon: Zero Dawn, wearing red braided hair, animal skin clothing, a bow, and a quiver, stands in a moonlit jungle and looks at a giant giraffe-like robot in the distance.

While Breath of the Wild and Tears of the Kingdom shake up the open-world formula, Horizon: Zero Dawn proves that if you have a good checklist, icons-on-a-map, classic-style open-world game, I probably still like it.

And to call it just classic is unfair: it aptly borrows some gameplay from the Monster Hunter games, and while the story isn’t entirely unique, it has plenty of its own takes on post-apocalyptic genre tropes. Is it Nausicaä-like? Without a doubt!

But the game is not without its flaws: unfortunately, it borrows very heavily from indigenous cultures. I’m not the best person to go into the details, but there are plenty of articles about it. It is doubly unfortunate, because it does good representation too.

Nausicaä, a small figure in heavy protective clothes, helmet and mask, flies a white albatross-shaped glider over alien-looking plants.

Speaking of which, I finished reading the Nausicaä of the Valley of the Wind books and rewatched the movie. The difference between the two is quite significant: sort of like between the pilot for the TV show, with an early version of a script and a different take on the characters, maybe even different actors, and said TV show.

The whole thing is kind of huge – and maybe this is my only complaint about the books, that some of the storylines are a bit complex, and some stuff can be cut down without much loss – so I just want to mention two things that I particularly liked.

First, while Nausicaä is a very proactive character, she also inspires other people, but not through words, but through actions and just being. I am not sure how intentional this was, but this is what I get from sociology: this is what changes people’s minds, not arguments or debates, but the existence of people with different opinions.

Nausicaä, her helmet and mask removed, which is dangerous in the situation she is in, her short red hair blowing in the wind. Nevertheless, she looks at the viewer with bright brown eyes, a smile, and a thumbs-up gesture.

Second, is it’s take on nature. There are a lot of people who use words like “fix,” “repair,” and the like in relation to climate change. But that attitude is what got us into this mess in the first place! We must learn to be part of nature, not above it. Including the things we have already broken, they are already part of it too. Pretty big topic to go into right now, but yeah, people should read the Nausicaä books carefully.

The completionist in me forced me to finish the original Twin Peaks. By social osmosis, I knew it was weird. Now I know that it is weird. There’s some cool stuff, a lot of bad stuff, overall kind of pointless, both as a show and as a story. In other words, I have no desire to see a movie or a third season. The completionist in me is fine with that.

Two cars are speeding down a sandy road. Both heavily modified and covered in extra armor and dirt. Prairie with patches of small vegetation stretches far into the bright blue sky with fluffy white clouds.

I can’t really say that Fuel is a good game and I recommend it. It is mediocre or decent, depending on how generous you are. So I’ll just explain why I finished it and enjoyed it.

I like games where you travel. Fuel has a huge map, one of, if not the biggest one. I just did races – there are some cool ones, but a lot of them are just a chore – so I could uncover collectibles, and then I would drive around while listening to a podcast or a video.

This other part is debatable, but from this game I get vibes of what I call quiet apocalypse. The first paragraph of the plot of Yokohama Kaidashi Kikō on Wikipedia explains it very well, and it is easy to see why something like this can actually be not terrifying, but comforting. It is also the least spoiler-y example I can think of. No, Fuel is not Nausicaä-like :)

I also finished Sudocats. The developers found their thing (their company is called Devcats, very subtle), it’s not a bad thing, but there is not much beyond that. Also, in this game I just switched to working with numbers instead of cats, you know.