Nothing PersonalNothing Personal

Summary for June 2023

Hey, listen!

Slight spoiler for the story of The Legend of Zelda: Tears of the Kingdom and The Legend of Zelda: Skyward Sword.

I finally did it! I finally beat Picross S9! Oof.

Dramatic pause.

So, The Legend of Zelda: Tears of the Kingdom, huh? Some things still good, some things got better, some things got worse.

Link, with flowing hair, Greek-inspired clothing and a damaged sword on his back, falls toward floating islands in the sky, with a Temple of Time and a flying dragon in the distance.

Looking at the gameplay as a whole, without going into too much detail, it falls into the “still good” category. Tweaks, additions, replacements are good, but some things got, if not worse, then maybe more annoying.

Story is an area that I feel is clearly worse than in Breath of the Wild. Not only did we lose the simplicity and some, dare I say it, bold choices of the previous game, we just went back to the magical bullshit that is a dime a dozen in fantasy games.

Or, another way of looking at it, Skyward Sword did it better.

And Zelda is still out there somewhere, doing important things, I promise. It is no longer Nausicaä-like either.

When looking at changes from one game to the next, it is interesting to try to figure out if it was something the developers themselves saw as a flaw, or if they were listening to criticism. One area of particular interest is representation. I haven’t counted, but my general feeling is that there are more characters of color, even in species that used to be “monocolored,” like Gorons. They at least tried (not for me to judge if they were successful or not) to address the Gerudo situation. We may even have a gay character, gasp! But they keep hiring white voice actors to voice characters of color, so it’s still a mixed bag at best.

Princess Zelda falls backwards, Link falls after her, both trying to reach each other, in a dark cave.

In the end, I can’t say that TotK is better than BotW, and there’s no reason to ever go back to it. And I can’t say it’s worse either, far from it. If I try to be objective, it’s a sequel, through and through, that I enjoyed very much because it’s a sequel to a game that I also enjoyed very much. But if I’m honest, I’m a little disappointed that we didn’t get at least one significant improvement in at least one area.

Busy scene of a point-and-click adventure game. On the right side there is a corpse of a man lying on a bed. Behind him is a bookshelf. In the middle is a desk and a chair next to it. A map of the area and a portrait hang above the table. To the left is a large window overlooking a body of water, a boat floating near the shore, and a horse galloping along the shore.

I don’t know what it is about most point-and-click games that makes them so repulsive to me, while The Case of the Golden Idol is so brain-ticklingly delightful. To say “moon logic” is unsatisfying: what is logical to me may be illogical to someone else. Anyway, I liked the deductive challenge of this game. The story is the least interesting part. On the one hand, this is understandable, since it should be simple and familiar enough to have as few logical leaps as possible to avoid said “moon logic”. On the other hand, I think it should have pushed more boundaries, so to speak, “dudes being dudes” is boring.

I also finished Zodiacats a small puzzle-ish game, just to relax.

Summary for May 2023

May the Triforce be with you

As I said, I wanted to find Nausicaä-like games. And I found plenty, but before the big release¹ I only managed to finish two.

A small sailboat sails across the sand toward the sunlit ruins.

Light of Alariya is a The Wind Waker-like game where you sail the sands and solve some puzzles on islands. It takes a bit of imagination to see the similarities to Nausicaä specifically, but it is certainly in a similar vein. There is some junk in controls and performance, but it is free and quite short.

White-haired girl, Sigrid, protagonist of Wavetale, skating barefoot on the surface of the ocean.

Without spoiling the Wavetale story, the premise alone – there was a war, then a catastrophe, now the world is covered in gloom, etc. – is quite similar. With spoilers – even more. It’s not one-to-one, not at all, but it can easily be qualified as a Nausicaä-like. The gameplay is fun and breezy, especially because of the fluid movement. Not a long game, just the right length helps too.

I’m still reading through the Nausicaä books, so that also might be a theme to return to.


¹ – Picross S9, obv.

Next BioShock idea

Trying to fix a problematic game.

Content warning: Nazis, phrenology, amputation, body modification.

I wrote this years ago, not because I wanted another BioShock game, with or without that asshole Ken Levine, but because I thought it would be an interesting exercise to imagine how to fix this deeply problematic series. I don’t think you can, at least not easily. And I don’t think anyone should. But since they are going to try anyway, the question got stuck in my head.

I left the text mostly intact, just cleaned up a few mistakes and typos, and decided to make a post. After all, why have a blog if you can’t put your bizarre and useless thoughts on it. 😁

Huge caveat: you would need an amazing, diverse, brilliant, clever, knowledgeable development team to pull this off without stepping on any landmines, otherwise don’t even bother – I don’t want another game that mishandles a serious issue.

Jungle plateau.

So, problem. BioShock is kind of like taking an already bad idea, turning it up to 11, and watching it collapse, right? Fascism eats itself because it can’t function without enemies. So here is the setting: World War II is over. A bunch of Nazis flee to, say, South America (and I’m not going to go into details here because I don’t think I’m qualified to be on a team that can pull this off). They discover a very well hidden plateau (you can play with ideas from The Lost World here, but not too much: no dino fights or anything like that). At first they kidnap the locals to build them a city, but very quickly they say “we are Nazis, we don’t want to see anyone non-Aryan!” Their solution? First, they introduce a “purity” rating. If you are a 1 (highest) you can be in government, if you are a 5 you can have an office job, and if you are a 10, well, somebody has to drive cars. Second, robots. You have to have some techno BS there, right? And those two things create a conflict: on the one hand, you have people trying to be very “pure” through plastic surgery and gene manipulation. On the other hand, people would say, hey, you can’t even count the bumps on my head if I’m just a brain in a metal body. Cyborgs, baby! And on the third hand, you’ve got people who can’t afford the first two solutions. Conflict, war, collapse, ruin. The setting is set.

Ruins of a building.

Protagonist. Local woman, anthropologist, archaeologist or something. Gets a rumor about something weird, gathers a team, goes there. Strange lighthouse (there’s always one, blah-blah-blah…), seems to be automated with strange technology. Oh, right, by the way, you need some time to build a city, prosper a bit and then collapse, at least 30 years after WWII, so the game is set in the 90s or later. You follow a fuel pipe, it goes underground, through some caves, and then very high up, and boom, you are in the ruins of a Nazi city in the jungle. You’re still with a team (instead of talking to Nazis, you get missions from your teammates), you build a camp. The exit collapses (sabotage?), so the goal is simple: get out. The next day you are attacked by some robots, they hurt you, your team takes you to what they think is a hospital (no one speaks German), there is a strange machine that looks like it should heal you… and it does, by replacing your arm with a metal one! So instead of plasmids or tonics, you can have upgrades to your arm that give you not only combat abilities, but other stuff too. Maybe you can crush locks and get into rooms. Or use zip lines. Or even have a hook shot! With a camp that you return to, it can be cool to have Metroidvania elements. So you go on missions, explore stuff, fight Nazis, metal or not, maybe start to learn a language so you can understand more and more of what happened here. The usual BioShock stuff.

Twist. Hm. Not sure if it’s a good one, since it kind of undermines the “Nazis are going to eat themselves”, so you have to be careful when implementing it. So you start to find evidence of communication with the outside world. Someone from Europe. USA. South Africa. Russia. Etc. Basically, rich people all over the world were supporting this city by sending resources. There are Nazis everywhere, shocking, I know. But when they realized that all the promises – “We are totally gathering the army here to take over the world, you guys!” – were BS, they stopped sending ships, and then the city collapsed because it wasn’t sustainable, because Nazis suck at everything. So if you gather enough evidence before you leave, you’ll get a good ending where you expose all these rich fascists. If not, then you start an underground group (there are enough people who believe you) to fight them. So even a “bad” is still pretty good, because it’s a power fantasy and because fuck Nazis.

Looking back, there are some things that need to be massaged into shape, sure, but overall it is a decent start, if I may say so myself.

Also, my position seems to have been if you want to be political – remember how Infinite tried to be “both sides” but was really just racist? – go for it. Hire a diverse group of people, do extensive research, be careful, but go for it. If the rumors about the setting of the new BioShock are true, they don’t want to do that. Well, I could be wrong, but choosing another remote location, where they are trying to create a very sanitized version of a topic they want to explore, is telling.

Summary for April 2023

Psy bear. Pun, ‘kay?

First by accident, then on purpose, I played only cyberpunk games this month. Mostly. This was a pretty good idea, as it narrowed down the selection even more and allowed me to finally play games I have wanted to play for years.

A person holding onto a metal beam, hanging from a very great height, asks, “How’s it hanging?”

Sludge Life – ‘tude the game. Great style and music, simple (collect-a-thon-y – if you want) gameplay. Mostly vibes, really. Is it cyberpunk or something else distopian? Eh, cyberpunk-y enough, like Umurangi Generation. Bonus points for how gender selection is implemented. Not going to spoil it :)

A computer displaying command-line interface used to solve puzzles.

Retro cyberpunk? Why not! Quadrilateral Cowboy is a puzzle game with proper command-line interface. It is not a hardcore programming game, like some other games that hurt my brain, that part is easy. Add classic Brendon Chung style and you have a pretty good time being cube, doing crimes.

I said that Metroid Prime: Hunters was a bad idea, but what I did not mention was that I played Liberation Maiden before and loved it. I even went back and replayed some levels to get unlocks, because I liked the paint-and-shoot gameplay. Not sure if it is called that, but it is an apt description.

Warp Shift is a neat puzzle game that kinda lost me in the end, so I finished it with a guide. It is on me, because I got anxious every time I played it for no reason. Weird brain stuff, it happens.

Chozo statue holding the Morph Ball.

Claustrophobia and loneliness, visual style and music aged quite well and was tastefully updated for Metroid Prime Remastered. But there are clunky parts, no doubt about it. I am not sure how much of that is due to age, and how much of it is due to the specific task the developers had in front of them: translating Metroid from side-scrolling 2D to first-person 3D. I wonder if Prime 4 is in a similar situation: knowing Nintendo, they will probably fight against any conventional and quality-of-life change that goes against what they perceive as tradition. But let’s all agree that changing weapons and visors is no fun.

Loading Story is short and free and, um, sad, question mark.

Bodies of military-looking enemies thrown everywhere, shredded architecture, total chaos.

What if you just want to shoot some dudes? But do it in style, you know? Severed Steel is the answer! And what an answer it is: shoot, jump, slide, destroy the level itself, and all that in stylish slo-mo. What not to like!

At night, the lights of a glass and concrete building in the background, and a few street lamps, show futuristic looking cars and a helicopter.

Neon Struct: Die Augen der Welt is not an indie Deus Ex. It is more of an indie Thief set in a cyberpunk world. There are some elements of an immersive sim, but it is mostly a stealth game. What I did not expect is that there are a lot of social areas where you can walk around, talk to people, and do the occasional side quest. And there are also consequences to your actions: it is not a deep system, but the game acknowledging what you have done is a pretty cool touch.

Unfortunate name aside, I bet if Master Reboot was been released today, it would not have those action scenes. Puzzles, jump scares, sure. But first-person platforming? Nah. It doesn’t ruin the game, far from it, but I know that I didn’t get the whole story because I was annoyed and didn’t go back to find more collectibles.

Also finished a bunch of Picross games: Picross S8, Picross S: Genesis & Master System Edition, Picross: Lord of the Nazarick, Sanrio Characters Picross, Kemono Friends Picross. There are two problems with branded games (except Genesis & Master System Edition): color schemes that can be hard to read, and the fact that if you have characters drawn in one style, puzzles will look very similar.

In the end, I really liked having a theme for a month. There are still a lot of cyberpunk games I want to play, so I will probably come back to this theme. But for next month, something else.

Summary for March 2023

Abundance

The mouse dreams of a cheese.

The Spirit and the Mouse is a nice little game about, you guest it, a mouse that helps a spirit helping people with problems caused by a recent thunderstorm. Kind of a puzzle-platformer, except you don’t jump, you climb and fall. The mouse is female, by the way.

Hana the tanuki is running on a beach.

I think I collected everything in Lunistice, which means it is not a super hard game. I had about 40+ deaths in one level, but I finished it anyway because it felt mostly fair. Mostly because there is still a problem with precise jumping in 3D platformers, so some failures are clearly not on me. That minor annoyance aside, a pretty good platformer.

A Snufkin-like character plays a harmonica on a pier.

TOEM is just lovely. Running around, taking pictures to solve quests. Neat. Not sure what else to add, but I want to highlight it anyway.

Elil, the Muraena-like creature, asks a question: “Which one of these gods… is gonna create the new world this time?”

Mythic Ocean is a visual novel with some exploration. It’s hard to explain why I liked the story, partly because I don’t want to spoil anything, and partly because it’s a bit dreamlike: mostly fantasy, with a pitch of sci-fi, and some alegory thrown in. Just slightly fuzzy, you know, in a good way.

Firefly looking quizzically at a scarf.

I’m also a good indicator of point-and-click adventures: if I can complete one without a guide, there’s no “moon logic” in the game. She and the Light Bearer is a good one of those, quite beautiful with a nice story.

I wanted to check out the Mario Kart series, so I chose Mario Kart 7: it is relatively short (if you want to “finish” it in a sense) and you can play as Princess Peach. Pretty good, but I can’t say I loved it and want to play more or the 8th one. Burnout Paradise is my car game, so news that LEGO 2K Drive would be the blend of the two got me interested.

The in-fury-ating thing about Super Mario 3D World + Bowser’s Fury, is that all other characters with costumes and animations and whatnot are right there, so why are we stuck with just the mustachioed stereotype again? Other than that, I think this open-world structure is my favorite for games like this. Super Mario 3D World itself? Nah. I bet I’d love Odyssey, I just don’t want to! :/

Can you finish Tetris? I played through all the stages of Tetris Effect Connected, so *shrug*.

On the other hand, I did something that I almost never do: I stopped playing a game before the official end, but still consider it finished, with an asterisk. Dragon Quest Builders makes enough changes to a Minecraft formula, and some of them are pretty good and should be stolen by other games in the genre, but ultimately there are enough bad or pointless changes that I can’t justify playing another, what, three chapters? I backed up my save so I can return to it or, most likely, just play Builders 2 at some point. Or not.

It is not for me to judge whether stories like The Suicide of Rachel Foster should exist. What is a fair question is why only stories like this seem to exist? Why is it that almost every narrative game with a female protagonist is about that protagonist’s suffering, almost always at the hands of a man? Again, a valuable, very valuable story, but where are the alternatives that are so abundant for male characters?

Beasts of Maravilla Island, Behind the Frame and Paradise Marsh are in a category of games that, if you want to play something like that, that’s fine, they’re fine games. Fine. Really. But none of them grabbed me and actually reminded me that we’re way, way past the time when these cool, quirky, beautiful, unique indie games were a rarity and would have gotten a lot more attention just for existing. That’s kind of cool.

Continue playing the nonogram games. Finished Picross from S3 to S7, Club Nintendo Picross and Puppy Cross. Will include The Solitaire Conspiracy here, similar enough.