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Summary for September 2026

Devils & Details

I don’t remember if I finished Diablo back in the day or if I learned the rest of it through cultural osmosis. I certainly did now. Regardless, I had forgotten how many genre staples were already present.

It’s a flat, grayish field with some bluish rocks and not very tall trees. A stocky stone building with an angled thatched roof to the left. A couple of dirt paths lead to the center of the picture, where a dark blue, oval-shaped portal sits.

It’s not just procedural generation, two vessels for health and mana, clicky combat, etc. There are fully voiced quests, a reasonably robust loot system, spells and scrolls, and many other features that have become standard not just for this type of action RPG, but for most games nowadays. Yes, a lot of games are Diablo-clones now.

The mesa-colored alien landscape, from white-ish yellow to black-ish brown. There are hills and a truncated-pyramid mountain in the distance. There is also a low cement structure of some sort. In the middle of the first-person view is a huge six-barreled machine gun.

What sets Z.A.R. apart from other shooters is its open levels and voxel engine. Are these features enough to make it a hidden gem? Not really. It’s not a bad game and is still enjoyable, just not very remarkable.

I can’t help but think that Babylon 5: The Road Home wasn’t created because someone wanted to tell a story. Perhaps they just wanted to revisit some aspects of the TV show. Perhaps they wanted to gauge interest in an old, dormant franchise. It feels like a postcard — a way to remember something. But it’s certainly a nice postcard.

Silhouette of a woman wearing a military-style helmet and metal goggles. Only her upper face, mostly her eyes, is highlighted by a beam of light. A bright sky visible through an arched window in a concrete wall contrasts her. Pigeons fly by.

Avalon is beautiful, in that drab sort of way. Even the CGI, which often ages first, looks interesting because of its style. The story has been done before, though. That’s not necessarily a bad thing; there’s no reason to expect everything to be unique. It’s just that Mamoru Oshii keeps playing with similar ideas, and this is not his best work.

Summary for February 2026

Two is company

Against my better judgment, I decided to continue playing horror/dark games. I found so much cool stuff last year that it seems like there’s enough left for another one. However, I will continue a subtheme from last month, modifying it to include games with companions. In fact, this theme extends beyond games to my other media consumption.

View from a cave through a narrow, horizontal opening. A dark, rocky landscape stretches to the horizon under a bleak sun in a hazy sky. Beyond the horizon is a huge sphere — another planet or moon. In front of the cave entrance is a small silhouette of a humanoid figure wearing a short cape and helmet and holding a curved sword with a glowing edge.

Predator: Badlands is a pretty enjoyable action flick. It won’t surprise you — you’ll know how it ends almost from the start, though there are a couple of interesting twists — but it will entertain you all the way through.

The game’s protagonist, a female elf, rushes toward enemies through huge, open wooden doors. Lit only by the torch she holds in her raised left hand, we can’t see many details of her. She has short hair, wears leather armor, and holds a woodcutter’s axe in her right hand. There is a crescent-shaped bow and a very wide sheath on her back. The enemies are silhouettes of humanoid figures with tree-like growths on their bodies, wielding weapons that also resemble twisted branches.

I don’t want to be on the defensive, but you have to if you want to compare Decay of Logos to other soulslikes. So, let me just call it a pretty good action RPG inspired by Dark Souls and co.

It put its own spin on almost every element of the genre, and most of them are at least interesting. Some are clearly not. Your elk steed in the game, for example, is one of those mechanics that looks good on paper but is more cumbersome than fun. It has the art style you’ve seen a million times, but it knows how to use it. There are cool locations and a pretty good atmosphere. The variety of enemies and equipment is not bad for a relatively short game. The combat is serviceable. And, hey, it’s free!

I maybe accidentally got, replayed, and 100%-ed The Last Campfire. In my defense, it’s not only the best game by Hello Games, but it’s also clearly a soulslike. You play as a lost ember (undead). You travel from campfire to campfire (bonefire), lighting them up. The world is interconnected as you constantly open new shortcuts. There are also NPCs with cryptic lines. You solve puzzles. The themes and atmosphere are similar.

And it’s also a delight!


(!) I can’t vouch for it anymore!

Update from May 2026: The receiver died in about, what, three months. That’s not good! You can pair the mouse with a new receiver in the G Hub settings, but still. The rest of the post remains the same.


I hate to be crawling back to Logitech, but it seems like they still make decent mice at a good price-to-feature ratio, especially if you lower your expectations. My minimal requirements are a wireless mouse with programmable buttons that work without software.

This is an almost completely white computer mouse with two main buttons and two smaller buttons on the left side. A black line runs between the main buttons where the scroll wheel, DPI button, and LED indicator reside.

The Logitech G304 is that mouse. It’s wireless only with a dongle, there’s no multi-device or Bluetooth capability. It runs on one double-A battery that cannot be charged inside the device. You can set up one on-board profile with DPI settings and custom shortcuts, including G-Shift, which allows you to hold one button and use the others for different functions.

The benefit of going with a popular brand is that someone, somewhere, will do something about it. For example, a battery percentage could be shown as a tray icon on Windows without official software installed.

Another mouse that I’ve had for a while that almost fits the bill is the Razer Orochi V2. Here are the main differences, according to me:

G304Orochi v2
SizeMediumSmall
ConnectionDongleDongle/Bluetooth
PowerAAAA/AAA
On-boardYesKinda

It’s slightly smaller, but not in an uncomfortable way. You can pair it to two devices and quickly switch between them if you don’t mind the Bluetooth connection. You can make it even lighter by using a triple-A battery. But I chose to designate it as my secondary mouse for non-main PCs because of the shortcuts.

On G304, you can assign keyboard shortcuts, such as Ctrl + Shift + T or Super + Shift + →, as macros. These macros live in the device itself, you don’t need software running. While you can customize Orochi V2 in the same way, including the DPI, Hypershift (the G-Shift equivalent), and even slightly more (the up and down scroll wheel functions are assignable), for some bizarre reason, you can’t assign some shortcuts as, well, shortcuts, only as macros. And all macros require software. So, you can have Ctrl + Shift + T but not Super + Shift + →. It’s not a huge deal since you can change the shortcuts in the operating system, but it’s still somewhat annoying.

Summary for January 2026

Who let the dogs out

The surprising part about Sunshine Manor is that each level introduces a new mechanic. What starts as a top-down, light survival horror game can be more action-oriented at times. None of the mechanics overstay their welcome, and the entire game is reasonably short. Visually, it’s quite nice, as it tries to invoke 8-bit era graphics. The good, spooky, sometimes tense music adds to the experience.

/i\ Slight spoiler for Rule of Rose.

The dark, industrial-looking corridor has a floor of rough wooden planks, metal beams and handrails run alongside dirty walls. Jennifer, a young woman with dirt-blond hair in a bun, stands in front of a door. She wears a plain gray dress and holds her hands close to her chest. Beside her is her companion, Brown, a light brown Labrador retriever, who scratches at the door.

Rule of Rose is, to put it politely, queer as fuck. While I feel it depicts that theme with decent tact and respect, ultimately, I can’t be the judge of that. Knowing horror games, I can see how some aspects can fall into harmful stereotypes. Another thing that gives me pause in this regard is that it’s a story about children made by adult developers, which always has a certain sheen of sleaziness. I do appreciate that, despite some supernatural elements, there are no ancient burial grounds or secret cults in sight, which is refreshing.

Your dog companion, Brown, is a very cool addition to the gameplay. He not only helps with notoriously awkward combat, but he is also an interesting in-game help system of sorts. You can pet him, too.

Regardless, the game is a hidden gem. Maybe a rough one (the camera and aftermentioned combat come to mind), and perhaps not particularly hidden, but I very much enjoyed it.

Rynn, the heroine of the game, a white woman with dark hair in a long ponytail, wearing a metal chestplate and leather pants. She rides Arokh, a dark red and gold dragon with a body the size of a large horse, like a Clydesdale, but with a longer neck, a massive tail, and a wingspan around two times his body length. They hover over rocky islands with patches of grass surrounded by clear blue water. In the middle of the water is a wooden ship, and in the background is a tall, windowless stone tower with a spiky top.

What is a dragon, if not a dog with wings? And scales? And firebreath?.. Okay, I’m reaching. I wouldn’t call Drakan: Order of the Flame a horror either. Dark fantasy? Sure.

It’s a blend of The Legend of Zelda and Tomb Raider. Plus a dragon. And not a bad blend. There is mostly combat and not a lot of puzzles. While the technical aspects have not aged particularly well, they are not bad either. Flying can be disorienting, but it’s a neat addition.

It’s an old game, though. Some choices, especially in design of female characters, can be cringe-worthy. It also has a quick save for a reason. Expect instant death traps and enemies that can one-shot you. It’s the Dark Souls of its time (not really).

Tales of the TARDIS is great because it allows you to watch a sample of episodes from a previous era of Doctor Who and realize that you don’t want to watch any more. It has not aged well. Great scarves, though!

Summary for November 2025

Nov negative

The story of  Blood: The Last Vampire is pretty straightforward. It’s not bad, but it doesn’t bring anything new or unique to the genre. However, there are interesting things happening on the periphery. The most obvious example is that the movie clearly in a conversation with Western horror media. The visuals are striking, the pace is good, and overall, it’s not bad at all.

Shots from both movies are combined and split diagonally, they depict the same scene: Saya, a woman with black hair, wearing a dark jacket, sits in a well-lit metro car.

Is it fair to say that live action adaptation is worse, though? I have to say so. Whether you like the way it expands the story or not, it just add galring flaws, from poor character mativation, to bad monster design. It ramps up the action in a “more is better” way and fails. The pacing suffers as well. It’s not all bad, it could have been worse, but it’s hard to say that it’s worth it.

I wasn’t inspired to explore that franchise further.

The whole autumn was full of things that I either didn’t finish, that don’t fit the themes of this blog, or both. One of those things, I guess.

Summary for August 2025

Bites

I can only assume that the creators of  Van Helsing thought they would go after something like The Walking Dead. However, I think that it is more or less a classic Sci-Fi (Syfy) channel deal. Those shows figured out two things. First, they realized that they need likeable characters so that, no matter what adventures the writers sent them on, the show would still be entertaining. Second, the storyline shouldn’t be too hard to follow.

A woman stands in a dirty pool with white tiles covered in grime. There is some wooden furniture and trash on the concrete floor. She is white with long, dark hair and a hint of a “shit-eating grin” on her face. She wears all black, from her long coat to her pants with holes in the knees to her boots. There is a knife in a sheath on her boot, and she is holding a black, full-metal hatchet.
[Vanessa]

I’m not going to point any fingers, but some shows have crawled up so much of their own creativity, that no length of “Previously on…” would help. Even if the first thing — likable protagonists — is still there, it just stops being enjoyable.

In a sense, Van Helsing is a fantasy set in a post-apocalyptic world, rather than a post-apocalyptic world with vampires instead of zombies, as it seemed at first glance. However, it doesn’t delve too deeply into its lore and magic rules, so you can enjoy it more casually. I stopped watching it for months at one point, but managed to pick up where I left off pretty easily. So, yeah, not bad, not bad at all.

The protagonist, a human wearing a red jacket with blue and yellow accents, and holding a staff made of light wood, walks behind a small herd of fluffy, colorful bison/goat/sheep-like animals. They all walk on a green, grassy field. In the distance, there are a few human-made structures, such as wooden barns and telephone poles. Their destination is a range of snow-covered mountains under a warm setting sun.

Herdling is neat. Okay, it’s not horror at all, so let’s consider it a vacation that many people traditionally take in August. The game isn’t long or complicated, but, as with other games by the same developer (I like them all), it’s pleasant and has a good atmosphere.

Xenowerk is a straightforward, polished, and enjoyable “podcast game.” It’s free to play, but in the least intrusive way possible: you can watch ads for coins, and that’s it. Actually, it’s not even worth it. The game is grindy, hence the “podcast game,” and those coins aren’t going to make a dent.

,..,

But enough of that. Here are some short horror — or at least somewhat dark — themed games you can play in your browser for free. Small bites!