Summary for January 2025
Grim grinning ghosts come out to socialize

Fear the Spotlight is great. It’s a pretty focused, mostly puzzle game with some stealth elements. An interesting take on a particular story that doesn’t do anything drastic, but isn’t afraid to play with tropes and themes.
Not much to say about the next three games. Not bad, above average for sure. I really liked the British post-apocalyptic atmosphere of Hollowbody. Go Home Annie is not only interested in spooky stuff, but in the SCP Foundation itself, much like Remedy’s Control, and that’s fun. I don’t think The Chant is particularly good at criticizing what it wants to criticize, but overall just a solid game.

Sorry We’re Closed does a lot. From its take on survival horror combat (action games where you have to feel powerless), to great visuals, to… dating sim, eh, flavor?.. The story goes places, too. Very good.
Ok, calling PixelJunk Shooter Ultimate a horror game is a stretch, but there are two stages that are clearly horror themed. So, there. It is a twin-stick shooter with an emphasis on physics based puzzles. What happens when you drop water on magma? What if you drop a block on an enemy? Stuff like that. Can be quite challenging, especially bosses, but still very enjoyable.

On the one hand, Alien: Romulus justifies itself by introducing very interesting character dynamics, and that’s the highest praise a movie in a long-running franchise, where it is a sequel, after prequel, after reboot, can ever get. On the other hand, does it? Why is the neurodivergent character an android? Why is there a CGI You-Know-Who? Do you have to throw direct quotes?
I honestly don’t know if I like the movie or not. It is very beautiful, in that “corporate future is terrible” kind of way. Good acting, minus the aforementioned You-Know-Who. But yeah, maybe the Alien series has said everything there is to say at this point.
Summary for December 2024
Picturesque

I didn’t like Howl’s Moving Castle that much. While Kiki is more or less the same, Nausicaä is a clear expansion, the story of the book and the movie are very different, in a way that reading the book first made watching the movie very confusing for me. What they have in common is that I don’t think they sold the romance that well, if at all. The characters were… eh. I wasn’t on board with the themes.
There is a valid criticism of Miyazaki’s handling of war that I won’t go into here, and Howl’s is a great example for that discussion.
Ponyo on the other hand is simply adorable. In a way, it is a return to My Neighbor Totoro, in a slightly bigger way. And that’s alone is enough for me.

I don’t think I had a choice not to see Secret Level. So I did. The best episodes are the ones where the story has to deal with a game mechanic, so it is very disappointing that most of them chose the same one: respawn. The others just chose to tell the story in a world of a game, and for 10 minute episodes, sometimes even less, they were fine stories. Ultimately, not a disappointment, not by a long shot, but overall just not a memorable anthology.
Summary for November 2024
Resistance is not futile
Star Trek, the MCU before the MCU. Superheroes. Characters jumping between shows. A bunch of actor appearances where you go “that one too?”. Endgame.

My ovearll view on all the old Star Trek shows – at this point I’ve watched The Original Series with movies, The Animated Series, The Next Generation with movies, Deep Space Nine and now finished Voyager, – is that they are important as a cultural step, but also still mostly relevant.
Which is kind of sad, when you think about it: surely we should have fixed a lot of the problems those shows explored by now, right? Nope, some of them are just coming up now, sometimes in eerily familiar ways.
Also, all of these shows, and Voyager is no exception, have an annoying tendency to take two steps forward and one step back. Which, admittedly, still makes them progressive, and, as I mentioned, to this day – there are shows that came after that were worse.
I’m not sure what is worth mentioning about Voyager specifically. It did some cool things: the first woman captain, another interesting take on the human condition via holograms and the Borg, etc. But I can’t really say something like “if you want to explore this particular take on a theme by a Star Trek show and you can only watch one, watch Voyager”. It’s not that unique in my mind. As good all the others.

Sometimes you just want to shoot some Nazis. It’s hard to mistake Medal of Honor: Underground for a modern game, mainly because of the visuals, but it is interesting how it is pretty much a modern military shooter in every other way. From the controls (twin-stick and even aiming down sights, kinda), to the cut-scenes, from the mission objectives, to the variety of those missions (they even had a turret section). And while there are rough edges, it still pretty enjoyable experience!
Summary for August 2024
Silent country

Crow Country is a good modern take on survival horror. It goes for the things that inspire it, but doesn’t forget to put its own spin on it, from aesthetics (kind of PS1 with a dash of Ečstatica) to puzzles (a pinch of Metroidvania thrown in).
Paratopic and The Sirena Expedition are nice, short, PlayStation One-looking, slightly creepy games.

Speaking of survival horrors, I finally finished Silent Hill 3. Obligatory: fuck Konami. Has it aged? Sure, but it still holds up pretty well. To be clear, I think the graphics still look amazing. But the animation, the camera, the acting, things like that, they don’t let you forget that you’re playing a PlayStation 2 game. But at this point, it’s all part of the charm, more than anything. It’s also a sequel to the first Silent Hill, which is the only other one I’ve ever played, and that’s probably going to remain the case with this important but problematic series.
Dot’s Home is a good story about a black family, community and gentrification. It’s point-and-click only in presentation, no puzzles to speak of, almost a walking simulator, really. And it’s free!

I was also pleasantly surprised by ObsCure. Don’t get me wrong, it’s not flawless (there are at least a couple of instances of sexist stuff that come to mind, for example), but overall it wasn’t as bad as I feared. It also goes for a very specific thing, a subgenre of horror that was popular at the time (The Faculty, anyone?), to the point that the characters look like 30 years old actors playing high school kids, which is brilliant! And even with the gameplay, it does some interesting things, from the light mechanic to the ability to just break glass doors.
I also tried the sequel, and that didn’t go so well. From awkward free camera to immediate sleaze through the roof, I decided not to finish it.

While Nimona is great, Wolfwalkers also has a few tricks up its sleeve. For example, the way it uses the art style to tell the story. It divides the world into a square, orderly human part and a squiggly, wild forest part. It also draws some things in that tapestry kind of way, where everything is seen from a birth-eye view, but facing the viewer. Not a bad story, nice characters, all in all a good movie.
Summary for July 2024
Hekki Alpha

It’s easy to see why the Resident Evil formula has survived to this day (hello, Signalis). It works! Even if the game, like Resident Evil 0, isn’t particularly inspiring and mostly repeats things we’ve already done with just a handful of innovations, it’s still enjoyable.
Anopek is a small metroidvania shooter. Nothing special, just nice.

1000xRESIST is inspired by recent history, often directly: expect a global pandemic, immigrant life, high school shenanigans, and other things I won’t spoil. And it’s very cool to see underrepresented people both on and behind the screen, so to speak. But ultimately it is a sci-fi story, and a good one. Maybe slightly garish visuals. A bit. :)

It’s hard to talk about Demon’s Souls, or any soulslike game for that matter, without, you know, talking about it. I won’t go into too much detail, but let’s do it.
I think the discussion about difficulty in games should instead be about accessibility. And in this case I mean accessibility in the broadest sense. I believe that games can and should be accessible to many more people than they are now. And the fact that we often talk about “easy mode” instead is very annoying.
It’s especially annoying because these games, at least the FromSoftware games that I’ve played – played Dark Souls 1; finished 2 and 3, and now finished Demon’s Souls – actually give you a lot of tools to lower or raise the difficulty (if you can play them at all, that is), and they do it well.
And of course it is even more annoying that we have to have this discussion instead of having one about the games themselves. Because they are pretty good, you know! Even if they just threw out the whole combat system that gives way to this annoying and misdirected discussion, there would still be a lot to like. The world, the exploration, the story, the atmosphere, the feeling of progress. Even muddy and dark in the way games were at the time, but still beautiful visuals. Good, good I tell ya!
Wendell & Wild is funny, macabre, and progressive. Not perfect (the deadnaming bit comes to mind), but still pretty enjoyable.

There is almost a whole genre of speculative evolution, of which After Man is probably the most famous. Scavengers Reign took that – mushed a bit with art by Mœbius, – as the setting for a story about people stranded on an alien planet. People from Nostromo, not Enterprise. And it’s also, like Alien, a kind of horror. I was a little disappointed that the story was not bad, but, for lack of a better word, pretty classic for such an innovative setting. But it’s very beautiful to look at, in that unsettling kind of way.

There are two ways to look at Yokohama Kaidashi Kikō (I mentioned it before). On the one hand, it’s a gentle look at the death of the world. Post-apocalyptic doesn’t have to be violent, cruel, or even unpleasant. We will all die, our cities, our world. So why can’t it be peaceful and beautiful?
You can get the most out of it by watching just 4 short episodes of an animation. The books expand on this and introduce more characters and their stories.
On the other hand, somehow optimistically, it can be seen as a transformation that our world can take – be forced to take – and still be fine. People, even if some of them are robots, will still be doing people things. There would be communities, celebrations, daily work. And maybe it’s better that way.