#cinema

Summary for July 2025

Space zombies

I suppose I can see why people consider Metroid Prime 2: Echoes to be weaker than the first game. It’s a classic sequel problem: what to improve and leave alone, what to add and remove.

The room is futuristic, with metal walls and panels with blinking lights, as well as a metal grate on the floor. Samus, wearing her classic red and gold Power Suit, walks toward the screen. She points her arm cannon at someone off-screen to the left.

I wouldn’t say that, though. I think it’s not better, but worse? Nah. All my complaints are still there, which some would argue is part of the genre. But whatever the reason, I’ll remember the annoying parts, not the difficult parts. And the annoying parts should be improved.

Samus, again in her classic red and gold Power Suit, surrounded by black, alien, prawn-like creatures. They stand on five legs, have short tails, multiple antennae growing back from their heads, and many glowing, eye-like lights on their faces.
[It’s a horror]

However, I don’t want it to seem like I’m just complaining. While no part of it is amazing, I think it’s a good game overall. And, in a genre dominated by 2D games, a rare one.

White Zombie is an influential horror film that, as one might guess, is pretty problematic. Sadly, a theme I would be comfortable discussing — zombies as unpaid, tireless laborers, — is barely in the movie. And kinda absent from the modern movies, huh.

Intense eyes stare at the viewer over a shot of a horse-drawn carriage driving through the woods at night. The image is dark, blurry, and grainy with few details.

I called it problematic, but as I, a white dude, can judge, I don’t think it’s awful. It’s simple but not boring, despite being slow like old movies tend to be, and still interesting, at least from a historic perspective.

Summary for May 2025

Bittersweet

Maybe it’s the nature of horror, or maybe it’s just happenstance, but it seems like lately I’ve been playing and watching things that leave me feeling unsure. I’m not complaining, it’s still stimulating or, simply, fun. It’s just hard to come up with enough coherent thoughts for a post.

A small piece of hard candy in a plastic wrapper is lying on the gray, tiled floor.

What can I say about Candyman, both original from 1992 and new one from 2021 (I skipped others)? Considering that they have a strong racial element, not much. The fact that the first one was primarily made by white people, one of whom was Clive Barker, doesn’t help. What I find interesting is that most horrors inevitably start to look inward. The characters in the movies ask questions about their monsters, and through them, the movies ask the same questions about themselves. Michael Myers is different from Daniel Robitaille, but some answers very similar, peculiarly enough. Candyman has an advantage since, from the beginning, it has been about stories and the people interested in them. Is that postmodern? Perhaps. But maybe it’s simply because if you hold a mirror to society — and horror does that often — you will be reflected in it, no matter what visual trickery you use to avoid it.

A dark-skinned woman with puffy, curly hair wearing a yellow dress and a dark-skinned man with short hair and a mustache wearing a blue suit with a bow tie. They both leaned over and look intently at the viewer.

Whimsy. While I wouldn’t say that it is the defining characteristic of  Doctor Who, it surely is one of the things that makes it stand out. Its consistent production of fantastical settings and stories, while other sci-fi shows care too much about so called realism, worth a lot. And it also can be scary, unsettling, horrifying even.

A girl with a red bob haircut, wearing dark shorts and t-shirt, is kneeling in front of a campfire. A couple of tents are behind her. The dark forest, from the ground to the trees, is covered in blueish mist with some cold sun rays beaming from above. The entire image has a somewhat dreamlike quality.

I guess I’m glad I finished The Path. Tale of Tales has always been one of those “WTF are you even doing?” studios, and now I understand that a little better. I have mixed feelings, though. Do I think it’s better when studios like that exist? Of course! Do I mourn this one specifically? Not at all. Is The Path a good game? A bad game?.. Eh…

Apsulov: End of Gods is a pretty good one of those. By that, I mean that it doesn’t really push the boundaries of the action-y horror genre — the fact that it’s also based on Norse mythology doesn’t help — but it’s just well-made. On the other hand, I’m glad that Outliver: Tribulation exists — African cultures are still very underrepresented — but it’s not that good of a game.

Summary for March 2025

Some Hallows’ Eve

There is a reason the original Halloween is a classic. It’s straightforward, and it knows what’s important: giving the audience characters they care about. It’s very well done: beautiful shots, good music (what might have been an unusual choice), natural acting. It can be seen as simple, even at the time, a vanilla ice cream, if you will. But it is as good as vanilla ice cream can be.

Jack-o’-lantern from the title sequence.

I decided not to watch everything, but to go with Blumhouse continuity (1978 → 2018 → Kills → Ends). So I don’t have all the knowledge and feelings and whatnot as someone who’s seen it all, but even I can get how nice 2018’s Halloween works as a bookend. It’s arguably a bit much, it loses that simplicity with what feels like a deliberate aim at sequels, but it works emotionally.

Elephant in the room: Are these movies another in a line of bad mental health portrayals? Having only seen 4 of them, I can say that… they don’t want to deal with it. Which is bad in itself, because they clearly use the imagery. But you could argue that it’s a pretty realistic portrayal of what happens in such a situation: the unexplainable gets shoved under a rug, and in this case that rug is a mental health institute. Still not great, not great at all, but it is what it is.

But then there are two other movies… Halloween Kills kind of lost me. There are some interesting ideas, and I can’t completely dismiss it, but I’m pretty sure those ideas can easily be squished into the second and fourth movies without losing anything important.

Halloween Ends complicates things even more. I think it’s good, I liked it, but it does a bookend thing again! And with another layer of meta-commentary. I won’t say what it is, but the first layer was about the movies themselves: bookend was about the characters and the franchise.

Gruta is a fairly short game that looks like a Game Boy game, plays also like that, and tells a story in still images.

Summary for January 2025

Grim grinning ghosts come out to socialize

A woman with long dark hair, wearing a white shirt, sweater vest and khakis, stands with her back to the camera in a dilapidated school hall. There is a flashlight on the ground shining on a humanoid figure in the distance. The overall style is inspired by PlaysStation One, with low-poly models, simple textures and a lot of noise.

Fear the Spotlight is great. It’s a pretty focused, mostly puzzle game with some stealth elements. An interesting take on a particular story that doesn’t do anything drastic, but isn’t afraid to play with tropes and themes.

Not much to say about the next three games. Not bad, above average for sure. I really liked the British post-apocalyptic atmosphere of  Hollowbody. Go Home Annie is not only interested in spooky stuff, but in the SCP Foundation itself, much like Remedy’s Control, and that’s fun. I don’t think The Chant is particularly good at criticizing what it wants to criticize, but overall just a solid game.

A platinum blonde woman in a hot pink coat stands near two escalators in a subway station. The whole world is divided: in a circle around the woman, there’s dirty tile floor, some scattered around luggage. Outside the circle, it is rusted metal floor and walls, and large, plant-like torns. The graphics are also very PlayStation-esque.

Sorry We’re Closed does a lot. From its take on survival horror combat (action games where you have to feel powerless), to great visuals, to… dating sim, eh, flavor?.. The story goes places, too. Very good.

Ok, calling PixelJunk Shooter Ultimate a horror game is a stretch, but there are two stages that are clearly horror themed. So, there. It is a twin-stick shooter with an emphasis on physics based puzzles. What happens when you drop water on magma? What if you drop a block on an enemy? Stuff like that. Can be quite challenging, especially bosses, but still very enjoyable.

A small spaceship hovers over the cloudy surface of a planet. There are red lights shining through the clouds, a sun rising above the horizon, and Saturn-like rings hangs around the planet.

On the one hand, Alien: Romulus justifies itself by introducing very interesting character dynamics, and that’s the highest praise a movie in a long-running franchise, where it is a sequel, after prequel, after reboot, can ever get. On the other hand, does it? Why is the neurodivergent character an android? Why is there a CGI You-Know-Who? Do you have to throw direct quotes?

I honestly don’t know if I like the movie or not. It is very beautiful, in that “corporate future is terrible” kind of way. Good acting, minus the aforementioned You-Know-Who. But yeah, maybe the Alien series has said everything there is to say at this point.

Summary for December 2024

Picturesque

Sophie is sitting on some stones on a grassy hill. We only see her back, wearing a cloak and a straw hat. She is looking into the distance where there is a river with trees covering the bank, green fields and rolling hills separated by rows of trees. Far away, closer to snow-covered mountains under a blue sky with some fluffy clouds, is a city — only small dots of buildings.

I didn’t like Howl’s Moving Castle that much. While Kiki is more or less the same, Nausicaä is a clear expansion, the story of  the book and the movie are very different, in a way that reading the book first made watching the movie very confusing for me. What they have in common is that I don’t think they sold the romance that well, if at all. The characters were… eh. I wasn’t on board with the themes.

There is a valid criticism of Miyazaki’s handling of war that I won’t go into here, and Howl’s is a great example for that discussion.

Ponyo on the other hand is simply adorable. In a way, it is a return to My Neighbor Totoro, in a slightly bigger way. And that’s alone is enough for me.

Humanoid hands holding a sword, the hilt of the witch is a large circle, inside it is another smaller circle with a plate that looks like Pac-Man: “pie” with a triangle piece missing.
[The dark and gritty Pac-Man reboot.]

I don’t think I had a choice not to see Secret Level. So I did. The best episodes are the ones where the story has to deal with a game mechanic, so it is very disappointing that most of them chose the same one: respawn. The others just chose to tell the story in a world of a game, and for 10 minute episodes, sometimes even less, they were fine stories. Ultimately, not a disappointment, not by a long shot, but overall just not a memorable anthology.