Botany Manor is brilliant. There is nothing more frustrating than illogical puzzles. It is subjective, but I never got stuck on one in this game. The overall pleasantness of the world with a touch of, shall I say, melancholy also helps.
Gylt is a more light-hearted
Silent Hill, I guess. Not particularly scary, but spooky atmosphere, with lots of world to explore, secrets to discover and enemies to fight.
Indika left me cold. Not a bad game, not at all, but if the story does nothing for you, like it did for me, there is nothing else there.
Stitch is an interesting variation of nonogram-like games. You have numbers that tell you the size of rectangles that should fill the whole area. The overall picture kind of helps because you can guess which colors go where, but it can fail in places if you’re colorblind. There are a lot of penguins!
There’s not much more I can say about Star Trek: Discovery now that it’s finished its final season. Also, I tend to judge the thing as a whole, not individual elements. In the end, I’m glad I watched it, but I wouldn’t give it a medal, so to speak.
Fallout is a comedy. A dark, violent, crude, bloody comedy. That doesn’t mean it’s funny, the structure is comedy. Ridiculous and awful things happen to ridiculous and awful people. But yeah, sometimes it is funny. And very good!
Princess Peach Showtime! has an inherent problem: rarity. Mario seems to appear in a dozen games a year, but Peach may appear as a playable character in two, if that. So no matter what happens, the game will be at a higher level of scrutiny. I’m not saying that as an excuse, Nintendo doesn’t deserve it. They should do better!
But if you ignore that for a second, I think the game is pretty good. Not great, but good. Would be a great start to a series! *stares at Nintendo*
Also, it seems that the premise of the game – Peach playing many roles – is the answer to the rarity problem. They want to bridge the gap faster by having 10 games in one. That is probably not the logic the developers had, but it is funny to think that way.
I am a “Hey, listen!” liker and Water Temple defender. Can I list a bunch of flaws of The Legend of Zelda: Ocarina of Time? Sure! Can I praise it a lot too? Of course! Does anyone not know about this game and I would be wasting my time doing both? Definitely. So, yeah, it’s good, really good.
And that’s about it. I started a couple of games and then abandoned them or put them on hold. I tinkered with a few things, but nothing really finished. At least nothing worth sharing. One of those months, I suppose.
My logic for the month was: if I have a new PC, with a new (-ish) OS, and a new gamepad, it would be logical to test it all with something familiar. Besides, something familiar is comforting, which is nice these days.
I started with Dungeon Keeper. Then I remembered this post and went from there. But not just to replay those four games, I also used them as jumping off points to look at other similar games. Oh, and I narrowed it down to games that are 20 years old or older, in addition to the usual restrictions.
Dungeon Keeper is a very atypical RTS. Something of a god game, something of a management sim, something of a first-person shooter. At this point I do not trust myself to judge it properly, it is undoubtedly one of my favorite games. Except for a couple of levels that are actually evil.
Dungeon Keeper → Project Nomads is also an atypical strategy/action hybrid. You have an island that can go on a predetermined path. You build structures on it in a sort of RTS fashion. But you can also control turrets and planes, and there are even levels where you are mostly on foot. If you try to be careful, you will spend most of your time flying ahead and destroying enemies before they can even get to your island. Also, while it is clearly a huge stretch, I decided to put it in sailing games. Sure, your island is more like an aircraft carrier that you can barely control, but why not!
Quake II → Unreal Gold had a lot going for it back then. Honestly, if it wasn’t for the negelect we see today from an apple-biting Fortnite maker, it would have been a series on par with id’s Doom and Quake.
We have a story of sorts, told through logs and books. We have interactions with friendly NPCs. Heck, it was even occasionally shown in promotional art that you could play as a woman. And it is a legit choice, not a hack, like in Quake II.
And, of course, it was a pretty impressive technical achievement. Huge maps. It had good gameplay tweaks (alt-fire for example). The multiplayer was not bad, much improved in Unreal Tournament.
It’s cold outside, there’s no kind of atmosphere; I’m all alone, more or less
Kirby and the Forgotten Land goes places. Well, ok, maybe a few places, nothing out of the ordinary, but still. A post-apocalyptic Kirby game? Ok, the story has moments that justify that choice. Also, the final boss is… awesome! Other than that, it’s just a very good game.
Question: What if something that checks most of the boxes but still doesn’t feel right? To me, that’s Discovery. The representation alone should be praised, loudly, but the overall feeling is kind of meh. It doesn’t help that basically everything good has a pretty noticeable stain on it. The show talks about mental health all the time, but uses ableist language. Representation is done in a very bizarre and awkward way, with a lot of obvious missteps. There are good characters, almost all of them, but again, I just don’t like the story.
Question: What if your expectations are pretty low? That’s The Orville. I can’t say I never liked MacFarlane, but I don’t like him now. But I can’t deny that first, the show doesn’t really feel like his show most of the time (when it does, it’s very jarring), and second, it’s not bad, not at all. If you add those low expectations, it’s a strong sci-fi series. It doesn’t do anything groundbreaking, but it doesn’t hide behind the humor (it’s barely there) and isn’t afraid to go for heavier subjects.
Discovery stumbled so Strange New Worlds can chill. Saying it’s low stakes is a little weird, but it kind of is. It’s not the first Star Trek show out of this new bunch, it’s doing safe, mostly episodic storytelling, its comfortable in bringing in a lot of characters from the original series. It’s, well, chill.