Summary for February 2025
Spooky, scary skeletons
I fineshed the Dark Souls trilogy, all four of them.

For me, as for most people, I bet, it started with the first Dark Souls. But I was also scared by basically everyone not to go online, for fear that cheaters would destroy my equipment or even corrupt my save. Playing on a PC, where saves (allegedly) could corrupt themselves, didn’t help either. So even though I was hooked, I never made it past the famous pair of bosses. But I did everything else and really enjoyed my time.
When the second one was released, I decided to participate in the jolly co-operation, and with the help of strangers on some particularly annoying bosses, I finish it. The third was even smoother in that regard, and I even played a bit on a certain gaming publication’s stream (streamer was my buddy). I finished Demon’s Souls just last year.
Since I’m playing horror games for a foreseeable future, I used that as an excuse to go back and finish the first one. Dark Souls: Remastered, to be precise.
Calling it a remaster is a bit of a stretch, to be honest. On PC, it’s a much smoother experience than the Prepare to Die Edition was, but you’re not getting anything beyond that.
I don’t think I have anything special to add to what I said about Demon’s Souls. I still think that the discussion about the whole soulslike subgenre is full of misunderstandings, to say the least. I still think there is a lot to like about them besides the combat. I still like them, a lot.
You really made it when a game mechanic from your genre is an entire game. Save Room is that. There’s not much to add, but anyone who’s played a survival horror game – or any game with inventory Tetris, really – would know what’s going on.

Scars Above was a pleasant surprise, I never heard any kind of buzz about it. Which might mean that I like it a bit more because there were no expectations. But it is good! It takes the structure of a soulslike and mixes it with arcade shooter mechanics where enemies have weak points and different elements (water, fire, etc.) play a role. It’s relatively short and straightforward, so not too much complexity, but what’s there is pretty good. It is a bit on the “budget indie title” side, especially the dead eyes of the characters are jarring, but overall not bad looking. A decent sci-fi story and characters also help.
I also played some other games and watched some movies, but I hope to finish the series they belong to and write about them as a whole.
Summary for January 2025
Grim grinning ghosts come out to socialize

Fear the Spotlight is great. It’s a pretty focused, mostly puzzle game with some stealth elements. An interesting take on a particular story that doesn’t do anything drastic, but isn’t afraid to play with tropes and themes.
Not much to say about the next three games. Not bad, above average for sure. I really liked the British post-apocalyptic atmosphere of Hollowbody. Go Home Annie is not only interested in spooky stuff, but in the SCP Foundation itself, much like Remedy’s Control, and that’s fun. I don’t think The Chant is particularly good at criticizing what it wants to criticize, but overall just a solid game.

Sorry We’re Closed does a lot. From its take on survival horror combat (action games where you have to feel powerless), to great visuals, to… dating sim, eh, flavor?.. The story goes places, too. Very good.
Ok, calling PixelJunk Shooter Ultimate a horror game is a stretch, but there are two stages that are clearly horror themed. So, there. It is a twin-stick shooter with an emphasis on physics based puzzles. What happens when you drop water on magma? What if you drop a block on an enemy? Stuff like that. Can be quite challenging, especially bosses, but still very enjoyable.

On the one hand, Alien: Romulus justifies itself by introducing very interesting character dynamics, and that’s the highest praise a movie in a long-running franchise, where it is a sequel, after prequel, after reboot, can ever get. On the other hand, does it? Why is the neurodivergent character an android? Why is there a CGI You-Know-Who? Do you have to throw direct quotes?
I honestly don’t know if I like the movie or not. It is very beautiful, in that “corporate future is terrible” kind of way. Good acting, minus the aforementioned You-Know-Who. But yeah, maybe the Alien series has said everything there is to say at this point.
Summary for December 2024
Picturesque

I didn’t like Howl’s Moving Castle that much. While Kiki is more or less the same, Nausicaä is a clear expansion, the story of the book and the movie are very different, in a way that reading the book first made watching the movie very confusing for me. What they have in common is that I don’t think they sold the romance that well, if at all. The characters were… eh. I wasn’t on board with the themes.
There is a valid criticism of Miyazaki’s handling of war that I won’t go into here, and Howl’s is a great example for that discussion.
Ponyo on the other hand is simply adorable. In a way, it is a return to My Neighbor Totoro, in a slightly bigger way. And that’s alone is enough for me.

I don’t think I had a choice not to see Secret Level. So I did. The best episodes are the ones where the story has to deal with a game mechanic, so it is very disappointing that most of them chose the same one: respawn. The others just chose to tell the story in a world of a game, and for 10 minute episodes, sometimes even less, they were fine stories. Ultimately, not a disappointment, not by a long shot, but overall just not a memorable anthology.
Summary for November 2024
Resistance is not futile
Star Trek, the MCU before the MCU. Superheroes. Characters jumping between shows. A bunch of actor appearances where you go “that one too?”. Endgame.

My ovearll view on all the old Star Trek shows – at this point I’ve watched The Original Series with movies, The Animated Series, The Next Generation with movies, Deep Space Nine and now finished Voyager, – is that they are important as a cultural step, but also still mostly relevant.
Which is kind of sad, when you think about it: surely we should have fixed a lot of the problems those shows explored by now, right? Nope, some of them are just coming up now, sometimes in eerily familiar ways.
Also, all of these shows, and Voyager is no exception, have an annoying tendency to take two steps forward and one step back. Which, admittedly, still makes them progressive, and, as I mentioned, to this day – there are shows that came after that were worse.
I’m not sure what is worth mentioning about Voyager specifically. It did some cool things: the first woman captain, another interesting take on the human condition via holograms and the Borg, etc. But I can’t really say something like “if you want to explore this particular take on a theme by a Star Trek show and you can only watch one, watch Voyager”. It’s not that unique in my mind. As good all the others.

Sometimes you just want to shoot some Nazis. It’s hard to mistake Medal of Honor: Underground for a modern game, mainly because of the visuals, but it is interesting how it is pretty much a modern military shooter in every other way. From the controls (twin-stick and even aiming down sights, kinda), to the cut-scenes, from the mission objectives, to the variety of those missions (they even had a turret section). And while there are rough edges, it still pretty enjoyable experience!
Summary for October 2024
Divine Beasts

Divine Divinity is a game from the era when attitude was a valid substitute for humor, message, or even story. So it is a bit surprising that it is very restrained. Not without its eyebrow raising moments, but nothing worth calling out, I think.
Starting with the good, it makes me more interested in what else Larian (I’ve already dipped my toes into some of their games, but no more than that). There’s also the bad: it’s a bit junky and its difficulty is uneven, to say the least: I only finished it by cheating my ass off. Do I regret playing it? No. Can I recommend it? Eh-h-h…

Hyrule Warriors: Age of Calamity is in its own subgenre, but it’s basically a beat-them-up. It can be repetitive, but on easy is at least not demanding. It tells the alternative history version of the backstory of Breath of the Wild, and manages to tour through it’s world, bringing most of the notable characters (with some very surprising choices) along the way. Fan service-y? Sure, but still easy-going fun and a good excuse to revisit this world for the third time.