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Summary for June 2023

Hey, listen!

I finally did it! I finally beat Picross S9! Oof.

Dramatic pause.

So, The Legend of Zelda: Tears of the Kingdom, huh? Some things still good, some things got better, some things got worse.

Link, with flowing hair, Greek-inspired clothing and a damaged sword on his back, falls toward floating islands in the sky, with a Temple of Time and a flying dragon in the distance.

Looking at the gameplay as a whole, without going into too much detail, it falls into the “still good” category. Tweaks, additions, replacements are good, but some things got, if not worse, then maybe more annoying.

Story is an area that I feel is clearly worse than in Breath of the Wild. Not only did we lose the simplicity and some, dare I say it, bold choices of the previous game, we just went back to the magical bullshit that is a dime a dozen in fantasy games.

Slight spoiler: Or, another way of looking at it, Skyward Sword did it better.

And Zelda is still out there somewhere, doing important things, I promise. It is no longer Nausicaä-like either.

When looking at changes from one game to the next, it is interesting to try to figure out if it was something the developers themselves saw as a flaw, or if they were listening to criticism. One area of particular interest is representation. I haven’t counted, but my general feeling is that there are more characters of color, even in species that used to be “monocolored,” like Gorons. They at least tried (not for me to judge if they were successful or not) to address the Gerudo situation. We may even have a gay character, gasp! But they keep hiring white voice actors to voice characters of color, so it’s still a mixed bag at best.

Princess Zelda falls backwards, Link falls after her, both trying to reach each other, in a dark cave.

In the end, I can’t say that TotK is better than BotW, and there’s no reason to ever go back to it. And I can’t say it’s worse either, far from it. If I try to be objective, it’s a sequel, through and through, that I enjoyed very much because it’s a sequel to a game that I also enjoyed very much. But if I’m honest, I’m a little disappointed that we didn’t get at least one significant improvement in at least one area.

Busy scene of a point-and-click adventure game. On the right side there is a corpse of a man lying on a bed. Behind him is a bookshelf. In the middle is a desk and a chair next to it. A map of the area and a portrait hang above the table. To the left is a large window overlooking a body of water, a boat floating near the shore, and a horse galloping along the shore.

I don’t know what it is about most point-and-click games that makes them so repulsive to me, while The Case of the Golden Idol is so brain-ticklingly delightful. To say “moon logic” is unsatisfying: what is logical to me may be illogical to someone else. Anyway, I liked the deductive challenge of this game. The story is the least interesting part. On the one hand, this is understandable, since it should be simple and familiar enough to have as few logical leaps as possible to avoid said “moon logic”. On the other hand, I think it should have pushed more boundaries, so to speak, “dudes being dudes” is boring.

I also finished Zodiacats a small puzzle-ish game, just to relax.