#games RSS

Of video variety

Summary for February 2026

Two is company

Against my better judgment, I decided to continue playing horror/dark games. I found so much cool stuff last year that it seems like there’s enough left for another one. However, I will continue a subtheme from last month, modifying it to include games with companions. In fact, this theme extends beyond games to my other media consumption.

View from a cave through a narrow, horizontal opening. A dark, rocky landscape stretches to the horizon under a bleak sun in a hazy sky. Beyond the horizon is a huge sphere – another planet or moon. In front of the cave entrance is a small silhouette of a humanoid figure wearing a short cape and helmet and holding a curved sword with a glowing edge.

Predator: Badlands is a pretty enjoyable action flick. It won’t surprise you — you’ll know how it ends almost from the start, though there are a couple of interesting twists — but it will entertain you all the way through.

The game’s protagonist, a female elf, rushes toward enemies through huge, open wooden doors. Lit only by the torch she holds in her raised left hand, we can’t see many details of her. She has short hair, wears leather armor, and holds a woodcutter’s axe in her right hand. There is a crescent-shaped bow and a very wide sheath on her back. The enemies are silhouettes of humanoid figures with tree-like growths on their bodies, wielding weapons that also resemble twisted branches.

I don’t want to be on the defensive, but you have to if you want to compare Decay of Logos to other soulslikes. So, let me just call it a pretty good action RPG inspired by Dark Souls and co.

It put its own spin on almost every element of the genre, and most of them are at least interesting. Some are clearly not. Your elk steed in the game, for example, is one of those mechanics that looks good on paper but is more cumbersome than fun. It has the art style you’ve seen a million times, but it knows how to use it. There are cool locations and a pretty good atmosphere. The variety of enemies and equipment is not bad for a relatively short game. The combat is serviceable. And, hey, it’s free!

I maybe accidentally got, replayed, and 100%-ed The Last Campfire. In my defense, it’s not only the best game by Hello Games, but it’s also clearly a soulslike. You play as a lost ember (undead). You travel from campfire to campfire (bonefire), lighting them up. The world is interconnected as you constantly open new shortcuts. There are also NPCs with cryptic lines. You solve puzzles. The themes and atmosphere are similar.

And it’s also a delight!


I hate to be crawling back to Logitech, but it seems like they still make decent mice at a good price-to-feature ratio, especially if you lower your expectations. My minimal requirements are a wireless mouse with programmable buttons that work without software.

This is an almost completely white computer mouse with two main buttons and two smaller buttons on the left side. A black line runs between the main buttons where the scroll wheel, DPI button, and LED indicator reside.

The Logitech G304 is that mouse. It’s wireless only with a dongle, there’s no multi-device or Bluetooth capability. It runs on one double-A battery that cannot be charged inside the device. You can set up one on-board profile with DPI settings and custom shortcuts, including G-Shift, which allows you to hold one button and use the others for different functions.

The benefit of going with a popular brand is that someone, somewhere, will do something about it. For example, a battery percentage could be shown as a tray icon on Windows without official software installed.

Another mouse that I’ve had for a while that almost fits the bill is the Razer Orochi V2. Here are the main differences, according to me:

G304Orochi v2
SizeMediumSmall
ConnectionDongleDongle/Bluetooth
PowerAAAA/AAA
On-boardYesKinda

It’s slightly smaller, but not in an uncomfortable way. You can pair it to two devices and quickly switch between them if you don’t mind the Bluetooth connection. You can make it even lighter by using a triple-A battery. But I chose to designate it as my secondary mouse for non-main PCs because of the shortcuts.

On G304, you can assign keyboard shortcuts, such as Ctrl + Shift + T or Super + Shift + , as macros. These macros live in the device itself, you don’t need software running. While you can customize Orochi V2 in the same way, including the DPI, Hypershift (the G-Shift equivalent), and even slightly more (the up and down scroll wheel functions are assignable), for some bizarre reason, you can’t assign some shortcuts as, well, shortcuts, only as macros. And all macros require software. So, you can have Ctrl + Shift + T but not Super + Shift + . It’s not a huge deal since you can change the shortcuts in the operating system, but it’s still somewhat annoying.

Summary for January 2026

Who let the dogs out

The surprising part about Sunshine Manor is that each level introduces a new mechanic. What starts as a top-down, light survival horror game can be more action-oriented at times. None of the mechanics overstay their welcome, and the entire game is reasonably short. Visually, it’s quite nice, as it tries to invoke 8-bit era graphics. The good, spooky, sometimes tense music adds to the experience.

/i\ Slight spoiler for Rule of Rose.

The dark, industrial-looking corridor has a floor of rough wooden planks, metal beams and handrails run alongside dirty walls. Jennifer, a young woman with dirt-blond hair in a bun, stands in front of a door. She wears a plain gray dress and holds her hands close to her chest. Beside her is her companion, Brown, a light brown Labrador retriever, who scratches at the door.

Rule of Rose is, to put it politely, queer as fuck. While I feel it depicts that theme with decent tact and respect, ultimately, I can’t be the judge of that. Knowing horror games, I can see how some aspects can fall into harmful stereotypes. Another thing that gives me pause in this regard is that it’s a story about children made by adult developers, which always has a certain sheen of sleaziness. I do appreciate that, despite some supernatural elements, there are no ancient burial grounds or secret cults in sight, which is refreshing.

Your dog companion, Brown, is a very cool addition to the gameplay. He not only helps with notoriously awkward combat, but he is also an interesting in-game help system of sorts. You can pet him, too.

Regardless, the game is a hidden gem. Maybe a rough one (the camera and aftermentioned combat come to mind), and perhaps not particularly hidden, but I very much enjoyed it.

Rynn, the heroine of the game, a white woman with dark hair in a long ponytail, wearing a metal chestplate and leather pants. She rides Arokh, a dark red and gold dragon with a body the size of a large horse, like a Clydesdale, but with a longer neck, a massive tail, and a wingspan around two times his body length. They hover over rocky islands with patches of grass surrounded by clear blue water. In the middle of the water is a wooden ship, and in the background is a tall, windowless stone tower with a spiky top.

What is a dragon, if not a dog with wings? And scales? And firebreath?.. Okay, I’m reaching. I wouldn’t call Drakan: Order of the Flame a horror either. Dark fantasy? Sure.

It’s a blend of The Legend of Zelda and Tomb Raider. Plus a dragon. And not a bad blend. There is mostly combat and not a lot of puzzles. While the technical aspects have not aged particularly well, they are not bad either. Flying can be disorienting, but it’s a neat addition.

It’s an old game, though. Some choices, especially in design of female characters, can be cringe-worthy. It also has a quick save for a reason. Expect instant death traps and enemies that can one-shot you. It’s the Dark Souls of its time (not really).

Tales of the TARDIS is great because it allows you to watch a sample of episodes from a previous era of Doctor Who and realize that you don’t want to watch any more. It has not aged well. Great scarves, though!

Summary for December 2025

I want to ride my bike, apparently

Maybe I just wanted something simple, but I enjoyed Goosebumps: Terror in Little Creek. It’s a pretty straightforward, lite version of Resident Evil. There are plenty of puzzles and stealth elements, as well as some combat. Nothing outstanding, just a good, spooky adventure.

First-person view from Samus’s helmet with the Arm Cannon visible and some usual UI elements, such as mini map, health bar, etc. There is also a name MacKenzie, one of the game’s NPCs, with a wrench icon on the left side. In the background, we see a lush jungle. In the foreground, there is a dilapidated bridge over a canyon that leads to somewhat organic-looking ruins.

The core of the Prime games is firmly present in Metroid Prime 4: Beyond. The developers updated some features (most of my complaints have been addressed) to make it feel more modern without removing anything. It’s a good, substantial game that isn’t too long.

And that would’ve been that if we weren’t waiting for it basically from the release of the Switch console itself. To be honest, I was also among those wondering, for good reason, how they would change it. After the release of Breath of the Wild and Super Mario Odyssey, everyone was thinking the same thing: open world? Open levels? At least more open, right?

Samus, wearing her classic red and gold Power Suit, stands in a desert. In front of her stands a stone statue. In front of the statue is a hologram of a slender, four-armed humanoid. Its head resembles an axolotl, with six tentacles stick out from it, but almost featureless face of a grey alien.

The game we got seems to have been held back in some way. There is an openness, but it doesn’t add anything significant. NPCs, cutscenes, some other minor details also feel separate from the rest of the game. None of that makes it worse, far from it. It’s just a reminder that it got stuck on a bridge without a way to fully cross or go back.

Some puzzle games make you feel very clever. Monument Valley III and the entire series make you feel how clever the developers are. I don’t mean that as a bad thing, but it is less of a puzzle game. Still, it’s very neat, good-looking, and quite enjoyable!

A pixel art depiction of a classic scene from the movie, in which the T-800 rides a motorcycle down a concrete channel with John sitting in front of him. He fires a shotgun at the black semi-truck that is chasing them and is driven by the T-1000.

The throwbackness of  Terminator 2D: No Fate is not its only selling point. Despite being pretty short, it has a good incentive to replay its campaign and offers a couple of additional modes and achievements. But it’s also just a fun game.

A rock wall in a desert with some vegetation under gloomy skies. A short path leads to a stone doorframe that clearly doesn’t belong there: it is surrounded by jagged pieces of different type of stone, it has weird markings, and there is a glow emanating from it. It is a first-person view, so we only see a woman’s hand holding a compass-like device with unusual markings. The only hand it has also glows.

I’m hesitant to say, if the story of  Amnesia: Rebirth is good or not. I feel that it doesn’t fall into sensationalism; it simply does what it needs to do to tell its story. However, there are subject matters where it is not my place to judge. Other than that, it is a good-looking, atmospheric game with reasonable puzzles and monsters that you can turn off (which I did, no regrets).

As far as I can tell without playing them myself, all the games from that developer are interesting because they started with a lot of problematic elements but have been deliberately moving away from them. Again, I can’t be the judge of that.

They also keep making Picross games, those fuckers.

Summary for October 2025

Free-ctober

I’m pretty sure that this month, I set a record for the number of games I started but didn’t finish for one reason or another. Nevertheless, here is a list of three free spooky ones:

A collage of three screenshots. On the left is a dark silhouette of a young woman jumping toward a wooden platform, with other platforms and walls floating in a void. In the center, a woman with medium-length hair, narrow eyes and a bruise over her nose, stands in front of a window with a starry night sky. On the right, almost a sketch, with simple white lines on a black background depicting a girl rolling under a tree branch.

I’ve also been tinkering with this blog. If you don’t notice any changes, that’s a good thing. If you notice any changes, hopefully they are positive ones. And it should look even better in NetSurf, the famous and popular web browser.

Summary for September 2025

Continuations

I can’t say that Metroid Prime Trilogy – I just finished Metroid Prime 3: Corruption – would be among my favorite games of all time. I don’t actually have any sort of list like that anyway. But the good parts are so good! I like exploration. The scanning almost feels like detective work. I like movement in a world, with a couple of caveats. I like those worlds a lot.

Samus, wearing her classic red and gold Power Suit, points her arm cannon toward the camera. She appears small on screen because she is standing in the back of the room surrounded by her allies. On our right, we see the head of Ghor, which is basically a metal helmet with a transparent top that shows a glowing red cybernetic brain poking out of a huge, bipedal, mech-like armorsuit. On the left is Rundas, who looks like armor that resembles insect exoskeletons, made out of chitin-like metal, a featureless, elongated helmet, and has ice-covered fingers. Also on the left, closer to the camera, is Gandrayda, who has a feminine, translucent, purple body with metallic-looking ribs and a face, and also translucent hair that looks like a glass crown.

And all the fiddly parts that drag the series down a bit? Most of them seem to be massaged into an acceptable shape by the third game.

If they manage to make Prime 4 with that gameplay, quality-of-life improvements and all, I would be happy to play it. Maybe someday we’ll see what the canceled version of Prime 4 looked like, but for now, the current one seems pretty fine.

The silhouette of a woman, shoulders up, with short, slightly disheveled hair. She looks at a dark cityscape dotted with lights. Cloudy skies are above it, with a full moon poking through the clouds.
[Panel from chapter 10]

If you have a sort of “chill beats to study to” equivalent in a book form, would you want it to change much, if at all? After Yokohama Kaidashi Kikō, other books by Hitoshi Ashinano I read – PositioN, Kumabachi no koto and Kotonoba Drive – have very similar vibes, structure and art style. And that’s a good thing in my book!

Eternium is another podcast game that won’t bother you with its monetization. You’ll do a lot of grinding, but that’s the point.

What if fire cleaning simulator? That’s a silly but accurate way to describe Nuclear Blaze. Spreading flames will be your main antagonist in this neat-looking platformer. You also save cats!

So, Quake II, huh.

The place looks like a medieval castle courtyard, but with rust-coloured walls and metal grates. There is a natural stone wall on one side and mountains in the background. Above it all are acid skies of yellow and green. There stands an Enforcer, a burly, bold Strogg who is holding a dog-like creature with a flat face and meat-coloured skin (or lack thereof) by its neck.
[Strogg’s best friend]

Zaero for Quake II is a fan-made campaign. Although it has a couple of unique features, it doesn’t stray far from the original and therefore fits nicely with the other official add-ons.