#hardware RSS

Devices of some kind

Flydigi Apex 5

Ape X|S

/i\ Updated: you can have 8 profiles, but it is clunky.

Bottom line: I want a gamepad with four programmable back buttons. It’s a disability thing: my right thumb starts to hurt after a while. But I’ve been into gamepads for a long time, so not only do I have a pretty decent collection, but I’ve also have become pretty picky about what I like.

A white gamepad shaped like an Xbox controller. The differences are that the faceplate is transparent with visible magnets underneath that hold it in place and there is one screw near each stick that can adjust the tension. The d-pad looks like a rounded, convex square with a cross shape protruding from it. The top middle part is occupied by a silver plate that houses the View and Menu buttons, as well as the Home button, which is shaped like the Flydigi logo (two interlocking claws forming a triangle). Beneath those three buttons is a screen that currently only shows the word “APEX.”
[It’s up there]

Why did I choose the Flydigi Apex 5? In short, no software is needed, it has six programmable buttons, dual mode triggers, and sticks that I adore.

Let’s expand on that.

No software needed… is mostly true. With a screen, you can remap all six additional buttons, switch between connections, profiles, adjust triggers, and so on. However, without official software that only runs on Windows, the experience is incomplete: you don’t have access to full remapping, RGB lights, vibration settings, etc. However, you can set up everything on one Windows PC, and the settings for all profiles will work everywhere.

The four programmable buttons on the back are finally in a vertical configuration, similar to Xbox Elite gamepads. Two additional mini bumpers are back from the Apex 2. There’s not much to explain here; they all feel very comfortable.

A schematic showing the back of a gamepad. There are two back buttons in the traditional Flydigi style in the body of the gamepad itself and two new, removable, paddle-like buttons similar to those on Xbox Elite controllers. Also shown are two new mini bumpers, a phone holder attachment cover, and Turbo and Capture buttons on the bottom.
[Plying with paddles]

The way Apex implements dual mode triggers is a bit awkward. First of all, what does that even mean? On Nintendo Joy-Cons and Pro controllers, the four shoulder buttons are digital, they are either pressed or not. On PlayStation, Xbox and many other controllers, however, two of the buttons (triggers) are analog, meaning the further you push, the greater the output. This is primarily used in racing games to control speed, like a pedal in a car. Some gamepads now give you the option to switch between these two modes. Vader gamepads have a physical switch that limits the movement of the trigger and moves a button underneath it. Most gamepads do it that way too.

On the Apex 3 and up, force feedback does that job instead. This means you have more control over where you want that stop and can have fancier features, such as a trigger that fights you instead of stopping you. But it can feels flimsy sometimes. Again, it’s not a switch from an analog spring to a digital physical button like you have on most other gamepads. It’s a motor that waits for you to push and then applies force by turning gears to stop you or fight back. It’s sort of like a swinging door with a magnet to keep it closed instead of a bolt; you can sometimes feel it wobble. It’s not a huge deal, but I would say it’s a compromise between having more control and a solid feel.

Sticks are probably the most “me” thing of it all, the one thing I care about, but no one else does. They tend to start squeaking. They still work fine, but you can feel and often hear plastic parts rubbing against each other. And that annoys me! If you’ve ever looked at how those sticks are made, you’ve probably seen some plastic parts that are too close together, and I blame them. Whether or not it is the Hall effect is irrelevant here, by the way. The way Flydigi redesigned theirs is a bit hard to explain. You can kind of see it in their official video, and there are other in-depth reviews that explain it better, but I like to imagine two bowls (like a soup bowl, a part of a sphere), one sitting inside the other. The outer bowl is connected via one axis to the gamepad itself, and the inner bowl is connected by another axis to the outer bowl. Since the bowls don’t need to be thin, they are made of sturdier plastic. So the parts that touch are only those axes. This means less squeaking, if any!

A transparent rendering of a gamepad stick. There are five blue parts that highlight the two axes to which the “bowls” from my explanation are connected. Another part is a sort of paddle that sits underneath the whole thing and is responsible for the tension.
[Screw attack]

It’s also great that you can adjust the tension of the sticks so that they require minimal force but don’t wobble on their own. This helps with my thumb problem. There are three heights of replaceable sticks to choose from, but they are sold separately. I use the middle-height sticks, they are compatible with sticks from other Flydigi gamepads.

Are there any negatives? Of course! As is often the case, the software is the weak part. To be fair, Flydigi’s is pretty decent, less buggy and more finicky. I remember needing to download WeChat (I’m not joking) to change the Apex 1 settings, so anything after that is an improvement. However, I had a bad experience with the Android version, and they keep changing the Windows version: if you have a range of devices, you might need to install three versions. Well, probably only two. I don’t have any experience with the software-only features they often brag about, so I can’t say anything about that.

I also don’t like that they changed a bunch of things for no good reason. You can still swap the d-pad and stick with the previous Apex and Vader models, but the clear faceplate is different from the Apex 4 (and the Apex 3, as far as I know). They also changed the mobile phone clip, which had been there since the Apex 1, and moved the Capture button, along with the new Turbo button, to the bottom edge of the gamepad.

In addition to the regular four, you can have four Nintendo Switch profiles, but they made it more clunky than before. You have to set up a profile for the Switch as you want it, then “transfer” it to the Switch version. After that, you can change that profile to anything you like; it will not affect the Switch version. There is a way to export and import your profiles, so it’s not that cumbersome, but it’s still inconvenient.

I can also see how they could improve feature-wise, but I’d rather not say. I’m tired of buying new gamepads…

So, while I do believe that Apex 5 is a clear improvement over Apex 4, there are some annoyances. But as I said, I’m pretty picky. Is Apex 5 the best choice for everyone? Of course not!

I’m not going to list all the gamepads I own, just one that might be important for comparison:

  • Regular:
    • Xbox One S and Xbox Series X|S;
    • DualShock 4;
    • Nintendo Switch Pro.
  • Elite-ish:
    • Xbox Elite 1 and 2;
    • GuliKit KK3 Max;
    • 8BitDo Pro 2.
  • Flydigi:
    • Apex 1, 2, 4 and 5;
    • Vader 2 Pro and 3 Pro.

If you’re interested in how they compare, feel free to ask!

I can vouch for the quality of all the Flydigi gamepads I’ve used, except for the squeakiness (again, that might just be “me” thing). Two of them got squeaky: one of the Apex 2’s (I have two) and the Vader 2 Pro. Percent-wise, I’ve had far more problems with Xbox Elite controllers, they’re famous for that.

If I didn’t care about any of the additional features, I would’ve probably gone with their Darewolf line or even the Dune Fox, which is as basic as you can get.

The Vader line is also great. You not just get most of the Apex features, but with some steps back. Because those steps are often not back, but sideways, so they are not “cheaper, but worse”, they are legitimate alternatives to each other. In a way, Apex is a testing ground for Flydigi, with some dead ends (poor Apex 2, you were unique), and Vader is their actual flagship controller.


The QR code in the box leads you to the online version of the manual. However, I prefer to have a PDF version just in case, so I asked support for one and they sent it to me. I cropped the English page, but kept the original just in case.

Keychron M6

A mouse with the memory of an elephant

I just wanted a mouse with programmable buttons that works on a PC without any software running.

This white computer mouse has a black scroll wheel and is shaped to fit comfortably under the right hand. There is an additional button behind the scroll wheel, as well as an additional scroll wheel and two buttons on the left side where your thumb will rest.
[Mouse in a lab coat]

Keychron M6 does exactly that. There is a web version of a customization software, so you can technically set everything up even on Linux, but I can’t say I had a great experience with it, so having a Windows machine is a must.

But I just set everything up once and forgot about it. I didn’t do anything fancy; I just created a couple of shortcuts, like opening a closed browser tab or moving a window to another monitor. You can do way more.

I also gave up on multi-PC connectivity. In order to use it, you need to connect via Bluetooth, after which you can swap between up to three machines. However, I never had a great experience with Bluetooth mice. That option is still there if I really need it, but I prefer using a dongle.

As far as I know, Logitech is the only company that makes mice and keyboards that can switch between multiple dongles. But if I ever need a multi-device setup, I would probably just go with on of those KVM switches, and get a simple one that’s only for USB devices.

I like the physical device itself. It has a slightly plastic feel, and the buttons are crunchier than I prefer. It can switch between a ratcheting and a free-spinning wheel, but not automatically. And it’s much lighter and cheaper than premium mice from Logitech, for example.


I also have Razer Orochi V2, which I got for the same reasons. It does essentially the same things, but has fewer buttons. However, I rarely use it, so I can’t fully vouch for it.

Summary for January 2024

Hand delivery, fits in one hand, hand-made

Kiki in a black dress with Jiji, her black cat, on a broom floats in the air over night fields dotted with the lights of small houses.

I read, watched, and re-watched Kiki’s Delivery Service. Well, kind of. The cartoon and the book are delightful, and more or less the same story (the book doesn’t have a dramatic finale). But the live-action movie… I couldn’t finish it, it’s cringe-worthy.


I bought a Mini PC. It solves a few problems:

  • it uses a lot less electricity;
  • it is silent at low load and slightly noisy at high load (I can compare the noise level to Nintendo Switch or Xbox Series S) – I have become more sensitive to mechanical and electrical noise lately, so this is a big plus;
  • it gives me a reason to daily drive Linux, since it can’t run “heavy” games (so installing Windows doesn’t make sense);
  • but it can run some games, which gives me an opportunity to test games on Linux;
  • not a problem, but tinkering is fun!

I’m not here to promote a specific brand, so I’ll say it’s an AMD Ryzen 5 5560U machine. AMD has served me well with my latest PC, since it is better with Linux, so that was one of the reasons I bought it.

So, yes, now it is my main work, media, some gaming machine. The worst thing is that it’s so small that I don’t have room to put a sticker of Chihiro on it. At this point, I name my machines after characters from Miyazaki’s works: I also have a big PC I built last year called Nausicaä, and a small laptop-tablet hybrid called Kiki.


This January marks one year since I started this blog. I have been tinkering with it ever since, but for this occasion I added a light theme and a search. Static sites have one disadvantage, they don’t do search themselves. You can mitigate this in a number of ways, I decided to go with DuckDuckGo. It seems to work well.

This is not about Quake ][

When you’re young, everyone is very eager to tell you that you’ll lose your strong opinions when you get older. I’m still waiting.

What actually happened to me is that I realized that it is impossible to have a strict rule – of law, moral, or any other kind – without many exceptions. Sometimes so many that it’s better to turn the rule on its head (from “it’s good unless” to “it’s bad unless” kind of thing).

I’ll use games as an example.

Quake 2 logo, a crescent moon with two nails through it.

Let me put it this way, I’m not fun at parties: if you say to me “hey, remember that cool game?” I’m going to remember that it was published by a company that thought it was a good idea to advertise on 8chan, or that the developers were harassed and crunched a lot, or that despite having, like, two female characters, the game was both sexist and transphobic.

I also never thought that games were better back then, or that they ruined it, or anything like that. I felt like I evolved with the games, more or less. (To be fair, that has changed a bit in the last, say, 5 years or so, where I feel there are not enough games that challenge me with something new, but that is another story.)

Basically, what I’m saying is that I don’t do nostalgia. I don’t put old games on a pedestal. I rarely replay games.

But.

I spend about a week replaying the Quake II campaign, and playing all three mission packs, old and new, for the first time. I can’t deny that there’s a pleasure, a comfort in that experience. Q][ is my Doom. I played all the versions – PC, Nintendo 64 and PlayStation. I found excuses to replay it a few times, like playing it with a Steam Controller.

Nostalgic? Sure. Old? Definitely. Replay? Absolutely.

Two images representing two achievements. On the left, a scantily clad female enemy, a cyborg with metal legs, a weapon for a hand, and many other metal parts embedded in flesh. On the right, a human soldier, a prisoner of war, cowering in fear on a conveyor belt, ready to be crushed by a metal device with spikes.
[Quake II achievements]

I’ll talk about the re-release in the monthly summary, for now I’ll just point out that I have complicated feelings about it. There’s a lot not to like about the game, and I can’t really come up with an argument for someone who’s never played it to give it a try. I don’t think there’s any undeniable value in it. But I like it, I still do.

I’m not writing this to make excuses. I’m not writing this to say that it’s okay to have problematic faves. I still believe there are hills to die on, and I have plenty of them. I’m writing it to say that you can only hope – I can only hope – that you have a decent grasp on those very fuzzy good and bad things and can apply them as best as you can. Because I’m pretty sure there is no alternative.