summary

Summary for August 2023

Now it is about Quake ][

A girl with light-colored hair and a sprout growing out of it is sitting in a boat. Behind her is an island with banana trees and a dark wooden pier, a lilipad, cattails, and a pearl shell in front of her.

Luna’s Fishing Garden is a short, chill farming sim. You fish, plant, gather, and so on. There is no pressure whatsoever and that is great.

Lots of kappa-looking enemies swarm around a robot-looking main character who shoots all kinds of projectiles, from energy beams to ninja stars, back at them.

In the never-ending search for what I call a podcast game, I tried a few of these roguelite, movement-only games: I played and liked Vampire Survivors before, and now there are a lot of similar games out there. Army of Ruin is probably the most accessible, it doesn’t hide anything. There are a lot of things to do and I have done them all. No, really, I did everything and I have proof :)

For more tricky stuff, this spreadsheet was very helpful.

Remedium: Sentinels is just an okay one, kind of in a why not category.

First-person view of a character firing a BFG10K at the final boss, Makron, who controls an exoskeleton that resembles a goat-like demon. There are on-screen indicators of at least three other players, one of whom is a human male soldier, another is a cyborg, and the third is obscured by a pillar.

The re-release of Quake II is great. You get the original campaign, two mission packs (DLC of the time), an all new mission pack from MachineGames and a Nintendo 64 version.

If I remember correctly, while the N64 version is unique, the PlayStation version is a modified version of the original, so the fact that it is missing is okay, I guess.

There are improvements from lighting to accessibility, gamepad support on PC and keyboard/mouse support on consoles, and also small changes to some levels and an AI, oddly enough. I don’t want this to sound like an ad, so here are the release notes.

I don’t think I can judge the game properly. The fact that I write “2” as “][” is an indication that I spent too much time playing solo and with friends. In a computer club! Do people even remember/know about those? I also recognize something like this right away.

But I still have it in me to point out its flaws. I even hinted at them in a previous post with a picture of two achievements:

Two images representing two achievements. On the left, a scantily clad female enemy, a cyborg with metal legs, a weapon for a hand, and many other metal parts embedded in flesh. On the right, a human soldier, a prisoner of war, cowering in fear on a conveyor belt, ready to be crushed by a metal device with spikes.
[Quake II achievements]

The portrayal of women is kind of bad. While yes, technically you can play as a female character because the game will take your model from your multiplayer config, and, hey, for the time that was something, all the cutscenes will still show a story of a dude – three different dudes for three original campaigns. Other than that, you only have one female enemy, and she is depicted… as she is depicted.

The portrayal of prisoners of war is shallow at best. “At best” does a lot of heavy lifting in that sentence. What to expect from the company that used to write game stories in a glorified and sometimes actual .txt file. Also, while you can change skin color in multiplayer, everyone in the game is white. Or at least they all have the same skin color, it is hard to tell with Borg-like creatures.

Summary for July 2023

Robots are animals too!

Aloy, the protagonist of Horizon: Zero Dawn, wearing red braided hair, animal skin clothing, a bow, and a quiver, stands in a moonlit jungle and looks at a giant giraffe-like robot in the distance.

While Breath of the Wild and Tears of the Kingdom shake up the open-world formula, Horizon: Zero Dawn proves that if you have a good checklist, icons-on-a-map, classic-style open-world game, I probably still like it.

And to call it just classic is unfair: it aptly borrows some gameplay from the Monster Hunter games, and while the story isn’t entirely unique, it has plenty of its own takes on post-apocalyptic genre tropes. Is it Nausicaä-like? Without a doubt!

But the game is not without its flaws: unfortunately, it borrows very heavily from indigenous cultures. I’m not the best person to go into the details, but there are plenty of articles about it. It is doubly unfortunate, because it does good representation too.

Nausicaä, a small figure in heavy protective clothes, helmet and mask, flies a white albatross-shaped glider over alien-looking plants.

Speaking of which, I finished reading the Nausicaä of the Valley of the Wind books and rewatched the movie. The difference between the two is quite significant: sort of like between the pilot for the TV show, with an early version of a script and a different take on the characters, maybe even different actors, and said TV show.

The whole thing is kind of huge – and maybe this is my only complaint about the books, that some of the storylines are a bit complex, and some stuff can be cut down without much loss – so I just want to mention two things that I particularly liked.

First, while Nausicaä is a very proactive character, she also inspires other people, but not through words, but through actions and just being. I am not sure how intentional this was, but this is what I get from sociology: this is what changes people’s minds, not arguments or debates, but the existence of people with different opinions.

Nausicaä, her helmet and mask removed, which is dangerous in the situation she is in, her short red hair blowing in the wind. Nevertheless, she looks at the viewer with bright brown eyes, a smile, and a thumbs-up gesture.

Second, is it’s take on nature. There are a lot of people who use words like “fix,” “repair,” and the like in relation to climate change. But that attitude is what got us into this mess in the first place! We must learn to be part of nature, not above it. Including the things we have already broken, they are already part of it too. Pretty big topic to go into right now, but yeah, people should read the Nausicaä books carefully.

The completionist in me forced me to finish the original Twin Peaks. By social osmosis, I knew it was weird. Now I know that it is weird. There’s some cool stuff, a lot of bad stuff, overall kind of pointless, both as a show and as a story. In other words, I have no desire to see a movie or a third season. The completionist in me is fine with that.

Two cars are speeding down a sandy road. Both heavily modified and covered in extra armor and dirt. Prairie with patches of small vegetation stretches far into the bright blue sky with fluffy white clouds.

I can’t really say that Fuel is a good game and I recommend it. It is mediocre or decent, depending on how generous you are. So I’ll just explain why I finished it and enjoyed it.

I like games where you travel. Fuel has a huge map, one of, if not the biggest one. I just did races – there are some cool ones, but a lot of them are just a chore – so I could uncover collectibles, and then I would drive around while listening to a podcast or a video.

This other part is debatable, but from this game I get vibes of what I call quiet apocalypse. The first paragraph of the plot of Yokohama Kaidashi Kikō on Wikipedia explains it very well, and it is easy to see why something like this can actually be not terrifying, but comforting. It is also the least spoiler-y example I can think of. No, Fuel is not Nausicaä-like :)

I also finished Sudocats. The developers found their thing (their company is called Devcats, very subtle), it’s not a bad thing, but there is not much beyond that. Also, in this game I just switched to working with numbers instead of cats, you know.

Summary for June 2023

Hey, listen!

Slight spoiler for the story of The Legend of Zelda: Tears of the Kingdom and The Legend of Zelda: Skyward Sword.

I finally did it! I finally beat Picross S9! Oof.

Dramatic pause.

So, The Legend of Zelda: Tears of the Kingdom, huh? Some things still good, some things got better, some things got worse.

Link, with flowing hair, Greek-inspired clothing and a damaged sword on his back, falls toward floating islands in the sky, with a Temple of Time and a flying dragon in the distance.

Looking at the gameplay as a whole, without going into too much detail, it falls into the “still good” category. Tweaks, additions, replacements are good, but some things got, if not worse, then maybe more annoying.

Story is an area that I feel is clearly worse than in Breath of the Wild. Not only did we lose the simplicity and some, dare I say it, bold choices of the previous game, we just went back to the magical bullshit that is a dime a dozen in fantasy games.

Or, another way of looking at it, Skyward Sword did it better.

And Zelda is still out there somewhere, doing important things, I promise. It is no longer Nausicaä-like either.

When looking at changes from one game to the next, it is interesting to try to figure out if it was something the developers themselves saw as a flaw, or if they were listening to criticism. One area of particular interest is representation. I haven’t counted, but my general feeling is that there are more characters of color, even in species that used to be “monocolored,” like Gorons. They at least tried (not for me to judge if they were successful or not) to address the Gerudo situation. We may even have a gay character, gasp! But they keep hiring white voice actors to voice characters of color, so it’s still a mixed bag at best.

Princess Zelda falls backwards, Link falls after her, both trying to reach each other, in a dark cave.

In the end, I can’t say that TotK is better than BotW, and there’s no reason to ever go back to it. And I can’t say it’s worse either, far from it. If I try to be objective, it’s a sequel, through and through, that I enjoyed very much because it’s a sequel to a game that I also enjoyed very much. But if I’m honest, I’m a little disappointed that we didn’t get at least one significant improvement in at least one area.

Busy scene of a point-and-click adventure game. On the right side there is a corpse of a man lying on a bed. Behind him is a bookshelf. In the middle is a desk and a chair next to it. A map of the area and a portrait hang above the table. To the left is a large window overlooking a body of water, a boat floating near the shore, and a horse galloping along the shore.

I don’t know what it is about most point-and-click games that makes them so repulsive to me, while The Case of the Golden Idol is so brain-ticklingly delightful. To say “moon logic” is unsatisfying: what is logical to me may be illogical to someone else. Anyway, I liked the deductive challenge of this game. The story is the least interesting part. On the one hand, this is understandable, since it should be simple and familiar enough to have as few logical leaps as possible to avoid said “moon logic”. On the other hand, I think it should have pushed more boundaries, so to speak, “dudes being dudes” is boring.

I also finished Zodiacats a small puzzle-ish game, just to relax.

Summary for May 2023

May the Triforce be with you

As I said, I wanted to find Nausicaä-like games. And I found plenty, but before the big release¹ I only managed to finish two.

A small sailboat sails across the sand toward the sunlit ruins.

Light of Alariya is a The Wind Waker-like game where you sail the sands and solve some puzzles on islands. It takes a bit of imagination to see the similarities to Nausicaä specifically, but it is certainly in a similar vein. There is some junk in controls and performance, but it is free and quite short.

White-haired girl, Sigrid, protagonist of Wavetale, skating barefoot on the surface of the ocean.

Without spoiling the Wavetale story, the premise alone – there was a war, then a catastrophe, now the world is covered in gloom, etc. – is quite similar. With spoilers – even more. It’s not one-to-one, not at all, but it can easily be qualified as a Nausicaä-like. The gameplay is fun and breezy, especially because of the fluid movement. Not a long game, just the right length helps too.

I’m still reading through the Nausicaä books, so that also might be a theme to return to.


¹ – Picross S9, obv.

Summary for April 2023

Psy bear. Pun, ‘kay?

First by accident, then on purpose, I played only cyberpunk games this month. Mostly. This was a pretty good idea, as it narrowed down the selection even more and allowed me to finally play games I have wanted to play for years.

A person holding onto a metal beam, hanging from a very great height, asks, “How’s it hanging?”

Sludge Life – ‘tude the game. Great style and music, simple (collect-a-thon-y – if you want) gameplay. Mostly vibes, really. Is it cyberpunk or something else distopian? Eh, cyberpunk-y enough, like Umurangi Generation. Bonus points for how gender selection is implemented. Not going to spoil it :)

A computer displaying command-line interface used to solve puzzles.

Retro cyberpunk? Why not! Quadrilateral Cowboy is a puzzle game with proper command-line interface. It is not a hardcore programming game, like some other games that hurt my brain, that part is easy. Add classic Brendon Chung style and you have a pretty good time being cube, doing crimes.

I said that Metroid Prime: Hunters was a bad idea, but what I did not mention was that I played Liberation Maiden before and loved it. I even went back and replayed some levels to get unlocks, because I liked the paint-and-shoot gameplay. Not sure if it is called that, but it is an apt description.

Warp Shift is a neat puzzle game that kinda lost me in the end, so I finished it with a guide. It is on me, because I got anxious every time I played it for no reason. Weird brain stuff, it happens.

Chozo statue holding the Morph Ball.

Claustrophobia and loneliness, visual style and music aged quite well and was tastefully updated for Metroid Prime Remastered. But there are clunky parts, no doubt about it. I am not sure how much of that is due to age, and how much of it is due to the specific task the developers had in front of them: translating Metroid from side-scrolling 2D to first-person 3D. I wonder if Prime 4 is in a similar situation: knowing Nintendo, they will probably fight against any conventional and quality-of-life change that goes against what they perceive as tradition. But let’s all agree that changing weapons and visors is no fun.

Loading Story is short and free and, um, sad, question mark.

Bodies of military-looking enemies thrown everywhere, shredded architecture, total chaos.

What if you just want to shoot some dudes? But do it in style, you know? Severed Steel is the answer! And what an answer it is: shoot, jump, slide, destroy the level itself, and all that in stylish slo-mo. What not to like!

At night, the lights of a glass and concrete building in the background, and a few street lamps, show futuristic looking cars and a helicopter.

Neon Struct: Die Augen der Welt is not an indie Deus Ex. It is more of an indie Thief set in a cyberpunk world. There are some elements of an immersive sim, but it is mostly a stealth game. What I did not expect is that there are a lot of social areas where you can walk around, talk to people, and do the occasional side quest. And there are also consequences to your actions: it is not a deep system, but the game acknowledging what you have done is a pretty cool touch.

Unfortunate name aside, I bet if Master Reboot was been released today, it would not have those action scenes. Puzzles, jump scares, sure. But first-person platforming? Nah. It doesn’t ruin the game, far from it, but I know that I didn’t get the whole story because I was annoyed and didn’t go back to find more collectibles.

Also finished a bunch of Picross games: Picross S8, Picross S: Genesis & Master System Edition, Picross: Lord of the Nazarick, Sanrio Characters Picross, Kemono Friends Picross. There are two problems with branded games (except Genesis & Master System Edition): color schemes that can be hard to read, and the fact that if you have characters drawn in one style, puzzles will look very similar.

In the end, I really liked having a theme for a month. There are still a lot of cyberpunk games I want to play, so I will probably come back to this theme. But for next month, something else.