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Movies, TV shows, cartoons, you name it.

Summary for March 2025

Some Hallows’ Eve

There is a reason the original Halloween is a classic. It’s straightforward, and it knows what’s important: giving the audience characters they care about. It’s very well done: beautiful shots, good music (what might have been an unusual choice), natural acting. It can be seen as simple, even at the time, a vanilla ice cream, if you will. But it is as good as vanilla ice cream can be.

Jack-o’-lantern from the title sequence.

I decided not to watch everything, but to go with Blumhouse continuity (1978 → 2018 → Kills → Ends). So I don’t have all the knowledge and feelings and whatnot as someone who’s seen it all, but even I can get how nice 2018’s Halloween works as a bookend. It’s arguably a bit much, it loses that simplicity with what feels like a deliberate aim at sequels, but it works emotionally.

Elephant in the room: Are these movies another in a line of bad mental health portrayals? Having only seen 4 of them, I can say that… they don’t want to deal with it. Which is bad in itself, because they clearly use the imagery. But you could argue that it’s a pretty realistic portrayal of what happens in such a situation: the unexplainable gets shoved under a rug, and in this case that rug is a mental health institute. Still not great, not great at all, but it is what it is.

But then there are two other movies… Halloween Kills kind of lost me. There are some interesting ideas, and I can’t completely dismiss it, but I’m pretty sure those ideas can easily be squished into the second and fourth movies without losing anything important.

Halloween Ends complicates things even more. I think it’s good, I liked it, but it does a bookend thing again! And with another layer of meta-commentary. I won’t say what it is, but the first layer was about the movies themselves: bookend was about the characters and the franchise.

Gruta is a fairly short game that looks like a Game Boy game, plays also like that, and tells a story in still images.

Summary for January 2025

Grim grinning ghosts come out to socialize

A woman with long dark hair, wearing a white shirt, sweater vest and khakis, stands with her back to the camera in a dilapidated school hall. There is a flashlight on the ground shining on a humanoid figure in the distance. The overall style is inspired by PlaysStation One, with low-poly models, simple textures and a lot of noise.

Fear the Spotlight is great. It’s a pretty focused, mostly puzzle game with some stealth elements. An interesting take on a particular story that doesn’t do anything drastic, but isn’t afraid to play with tropes and themes.

Not much to say about the next three games. Not bad, above average for sure. I really liked the British post-apocalyptic atmosphere of Hollowbody. Go Home Annie is not only interested in spooky stuff, but in the SCP Foundation itself, much like Remedy’s Control, and that’s fun. I don’t think The Chant is particularly good at criticizing what it wants to criticize, but overall just a solid game.

A platinum blonde woman in a hot pink coat stands near two escalators in a subway station. The whole world is divided: in a circle around the woman, there’s dirty tile floor, some scattered around luggage. Outside the circle, it is rusted metal floor and walls, and large, plant-like torns. The graphics are also very PlayStation-esque.

Sorry We’re Closed does a lot. From its take on survival horror combat (action games where you have to feel powerless), to great visuals, to… dating sim, eh, flavor?.. The story goes places, too. Very good.

Ok, calling PixelJunk Shooter Ultimate a horror game is a stretch, but there are two stages that are clearly horror themed. So, there. It is a twin-stick shooter with an emphasis on physics based puzzles. What happens when you drop water on magma? What if you drop a block on an enemy? Stuff like that. Can be quite challenging, especially bosses, but still very enjoyable.

A small spaceship hovers over the cloudy surface of a planet. There are red lights shining through the clouds, a sun rising above the horizon, and Saturn-like rings hangs around the planet.

On the one hand, Alien: Romulus justifies itself by introducing very interesting character dynamics, and that’s the highest praise a movie in a long-running franchise, where it is a sequel, after prequel, after reboot, can ever get. On the other hand, does it? Why is the neurodivergent character an android? Why is there a CGI You-Know-Who? Do you have to throw direct quotes?

I honestly don’t know if I like the movie or not. It is very beautiful, in that “corporate future is terrible” kind of way. Good acting, minus the aforementioned You-Know-Who. But yeah, maybe the Alien series has said everything there is to say at this point.

Summary for December 2024

Picturesque

Sophie is sitting on some stones on a grassy hill. We only see her back, wearing a cloak and a straw hat. She is looking into the distance where there is a river with trees covering the bank, green fields and rolling hills separated by rows of trees. Far away, closer to snow-covered mountains under a blue sky with some fluffy clouds, is a city – only small dots of buildings.

I didn’t like Howl’s Moving Castle that much. While Kiki is more or less the same, Nausicaä is a clear expansion, the story of the book and the movie are very different, in a way that reading the book first made watching the movie very confusing for me. What they have in common is that I don’t think they sold the romance that well, if at all. The characters were… eh. I wasn’t on board with the themes.

There is a valid criticism of Miyazaki’s handling of war that I won’t go into here, and Howl’s is a great example for that discussion.

Ponyo on the other hand is simply adorable. In a way, it is a return to My Neighbor Totoro, in a slightly bigger way. And that’s alone is enough for me.

Humanoid hands holding a sword, the hilt of the witch is a large circle, inside it is another smaller circle with a plate that looks like Pac-Man: “pie” with a triangle piece missing.
[The dark and gritty Pac-Man reboot.]

I don’t think I had a choice not to see Secret Level. So I did. The best episodes are the ones where the story has to deal with a game mechanic, so it is very disappointing that most of them chose the same one: respawn. The others just chose to tell the story in a world of a game, and for 10 minute episodes, sometimes even less, they were fine stories. Ultimately, not a disappointment, not by a long shot, but overall just not a memorable anthology.

Summary for November 2024

Resistance is not futile

Star Trek, the MCU before the MCU. Superheroes. Characters jumping between shows. A bunch of actor appearances where you go “that one too?”. Endgame.

Closeups of the crew, from left: Seven of Nine, white Borg/human blonde woman with a metallic implant above her eye; Tuvac, dark-haired dark-skinned Vilkan; Kes, white blonde Ocampa woman; Kathryn Janeway, brown-haired white woman; Neelix, Talaxian man with a mixture of cat-like and lizard-like features: leathery skin, spots around his face, fur-like hair and sideburns; Harry Kim, dark-haired Asian man; Chakotay, dark-haired indigenous man from Central America.
[Part of the Voyager crew.]

My ovearll view on all the old Star Trek shows – at this point I’ve watched The Original Series with movies, The Animated Series, The Next Generation with movies, Deep Space Nine and now finished Voyager, – is that they are important as a cultural step, but also still mostly relevant.

Which is kind of sad, when you think about it: surely we should have fixed a lot of the problems those shows explored by now, right? Nope, some of them are just coming up now, sometimes in eerily familiar ways.

Also, all of these shows, and Voyager is no exception, have an annoying tendency to take two steps forward and one step back. Which, admittedly, still makes them progressive, and, as I mentioned, to this day – there are shows that came after that were worse.

I’m not sure what is worth mentioning about Voyager specifically. It did some cool things: the first woman captain, another interesting take on the human condition via holograms and the Borg, etc. But I can’t really say something like “if you want to explore this particular take on a theme by a Star Trek show and you can only watch one, watch Voyager”. It’s not that unique in my mind. As good all the others.

Small Parisian square with a fountain, surrounded by two and three story buildings. There is a pure black sky with the Eiffel Tower in the background. It is a first-person view with a hand of the protagonist holding a gun, a compass and a health circle in the upper left corner and an ammunition counter in the upper right corner.
[The first level, set in Paris.]

Sometimes you just want to shoot some Nazis. It’s hard to mistake Medal of Honor: Underground for a modern game, mainly because of the visuals, but it is interesting how it is pretty much a modern military shooter in every other way. From the controls (twin-stick and even aiming down sights, kinda), to the cut-scenes, from the mission objectives, to the variety of those missions (they even had a turret section). And while there are rough edges, it still pretty enjoyable experience!

Summary for August 2024

Silent country

The look of the game is very pixelated and grainy. Dark-haired woman in a white short dress, black shorts and red gloves is standing in a medieval looking dungeon. There are cages, chains on the walls and bones on the floor. She stands in front of a 90’s looking computer on an office desk and says “I’m not good at computers”. There are two button prompts for the player: “(B) Leave it” and “(A) Try anyway”.

Crow Country is a good modern take on survival horror. It goes for the things that inspire it, but doesn’t forget to put its own spin on it, from aesthetics (kind of PS1 with a dash of Ečstatica) to puzzles (a pinch of Metroidvania thrown in).

Paratopic and The Sirena Expedition are nice, short, PlayStation One-looking, slightly creepy games.

Heather, a young woman with short blond hair, wearing a puffy vest and a denim skirt, stands in a dirty gray elevator. The shot is from the top back of the elevator and is very geometric.

Speaking of survival horrors, I finally finished Silent Hill 3. Obligatory: fuck Konami. Has it aged? Sure, but it still holds up pretty well. To be clear, I think the graphics still look amazing. But the animation, the camera, the acting, things like that, they don’t let you forget that you’re playing a PlayStation 2 game. But at this point, it’s all part of the charm, more than anything. It’s also a sequel to the first Silent Hill, which is the only other one I’ve ever played, and that’s probably going to remain the case with this important but problematic series.

Dot’s Home is a good story about a black family, community and gentrification. It’s point-and-click only in presentation, no puzzles to speak of, almost a walking simulator, really. And it’s free!

Two girls, a brunette in jeans and a blonde in a skirt, stand in a school courtyard at night with flashlights attached to handguns. The shot is from a dirty window on the second floor of a school building and makes it look like we are spying on them.

I was also pleasantly surprised by ObsCure. Don’t get me wrong, it’s not flawless (there are at least a couple of instances of sexist stuff that come to mind, for example), but overall it wasn’t as bad as I feared. It also goes for a very specific thing, a subgenre of horror that was popular at the time (The Faculty, anyone?), to the point that the characters look like 30 years old actors playing high school kids, which is brilliant! And even with the gameplay, it does some interesting things, from the light mechanic to the ability to just break glass doors.

I also tried the sequel, and that didn’t go so well. From awkward free camera to immediate sleaze through the roof, I decided not to finish it.

In the foreground are two girls sitting on the root of a tree near the edge of a forest. The girl on the right is basically a pile of red hair with leaves stuck in it. The girl on the left is blonde, wearing slightly dirty clothes, boots, and a cloak. She has a pet falcon at her side. Everything in the foreground is warm, soft, and squiggly. They are looking at a city in the background. It is behind a wall and very square. In the background everything is cold and geometric.

While Nimona is great, Wolfwalkers also has a few tricks up its sleeve. For example, the way it uses the art style to tell the story. It divides the world into a square, orderly human part and a squiggly, wild forest part. It also draws some things in that tapestry kind of way, where everything is seen from a birth-eye view, but facing the viewer. Not a bad story, nice characters, all in all a good movie.